Our Work

Replica of a Lamborghini Countach created by Arts and Entertainment Technologies students in collaboration with Texas Performing Arts Fabrication Studios and dadalab

Our Work

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  • As We Rise

    Designed by Jeanette Abbink, As We Rise is a revelatory exploration of Black identity with more than a hundred works by Black artists from Canada, the Caribbean, Great Britain, the United States, South America, and the African continent.

  • Austin Parks Wayfinding

    Created by undergraduate Design students Zac DeLane and Caroline Silva, the Austin Parks Wayfinding project aims to help park goers navigate Austin's outdoor spaces with ease. Using Adobe Illustrator and Adobe Dimension, they created a holistic mapping system that will allow patrons to find their way without disruptions.

  • Tower Tumble

    For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.

  • Frothing Shoe-Case

    Frothing Shoe-Case offers a virtual reality display featuring Nike's Air Force 1s. This experience leads you through links to an augmented reality (AR) platform, where you have the option to explore various colorways of the Air Force 1 by clicking through them. Additionally, you can interactively rotate the shoes to observe and identify different elements that are clearly labeled.

  • Starlight Scrappers

    Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication. Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King. Do you think you have what it takes?

  • Rehab Bud

    Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable. 

  • MyKid-netic

    This project includes a semester long research journey of surveillance tools, child care techniques, for parents to protect and micro-manage their kids. The name "MyKid-netic" is essentially a play on words by combining the phrase "my kid" with the word "cybernetic."

  • Future23

    Get a glimpse of the SDCT's Spring 2023 Showcase. For the first time, the Department of Design joined forces with the Department of Arts and Entertainment Technologies for a unique gathering of Austin’s creative community.

  • Tank

    Tank is a personal project created by Arts and Entertainment Technologies Professor Isaac Oster using Zbrush, Fusion 360, 3DS Max, and Quixel Suite. Oster was interested in building a vehicle and wanted to explore blending ZBrush and Fusion on a challenging high poly model.

  • Home

    Zac DeLane's family has called Texas home for four generations, and from small towns and big cities, their family has roots in a lot of different towns in Texas. This piece was designed to showcase Zac's family roots and history, while also serving as a centerpiece for their backyard space.

  • Into the Mind of Pedro Linares

    An immersive experience based around Alebrijes and how they came to be. Using UV lights accompanied by a mystical soundscape, the Jungle comes to life in an array of colorful chaos.

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Wide angle shot of the iconic University of Texas Tower with live projection mapping designed by students and faculty in the School of Design and Creative Technologies

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M.F.A. in Design alumna Chloe Gillmar wearing her Texas Design shirt and throwing up a "hook 'em" with her fellow H-E-B Digital interns from other Texas universities

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The Class of 2023 Master of Fine Arts in Design cohort at UT Austin

Student Portfolios

We invite you to engage with these future leaders in design to advance your company.

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