Bachelor of Science in Arts and Entertainment Technologies

Students demo games they've created at Digital Demo Day.

Arts and Entertainment Technologies (AET) is the first Bachelor of Science degree offered by the College of Fine Arts at The University of Texas at Austin. In this interdisciplinary major, creative expression merges with technological innovation. AET foundational courses deliver creative coding fundamentals, an introduction to a wide range of creative production software and a colloquium series of guest speakers. Students advance to projects-based coursework drawn from three emphasis areas: Music and Sound, Game and Mobile Media Applications (GAMMA) and New Performance Technologies. Students conclude their studies in a capstone experience or thesis project. In addition to completing the university’s core curriculum, students will also complete a secondary field of study in a complementary area outside of the college, such as Business Foundations or Elements of Computing. Graduates of AET will be prepared to create digital content, lead production teams and develop new applications of technology in the evolving entertainment industry.

Bachelor of Science AET 4-year Degree Plan (PDF)


Focus on Technology

AET students will gain extensive exposure to creative production software. Students will learn foundational coding in Java and Processing. Individual and group-based projects will leverage programs like 3-D Studio Max, After Effects, Audacity, Blender, Final Cut Pro, Illustrator, Logic Pro, Maya, Photoshop, Pro Tools, TouchDesigner, Unity, Unreal and Vectorworks.

Learn more about hardware software requirements for students in the AET program.


Emphasis Areas

Music and Sound courses explore the hardware, software and creative practices of computer-generated music and sound design. An overview of processing, synthesis and sampling prepares students to utilize virtual instruments, MIDI and Logic Pro to create their own sound for film, games, advertising and live events. Additional courses are also offered in popular music styles, commercial music and music programming.

Game and Mobile Media Applications (GAMMA) courses connect students through team-based projects to develop 2-D and 3-D games for mobile, online and social technology platforms. Building on AET foundations in 2-D and 3-D digital production art, students learn game aesthetics, animation, game scripting and modding. Students graduate ready to design, develop and provide leadership for the growing gaming industry.

New Performance Technologies (NPT) equips students to utilize digital imagery, LED lighting, projection and visual coding to create immersive and interactive environments. Students will work collaboratively to produce dynamic visual displays for live events such as music concerts, sporting events and conventions. Students will learn methods for entertaining and communicating with audiences through emerging techniques and applications such as 3-D projection mapping, motion tracking, generative imagery and interactive entertainment control systems. Significantly, NPT crosses boundaries and converges with lighting, projection, digital media and interactive systems to enable new performances and forms of entertainment.


Secondary Area of Study

All Bachelor of Science in Arts and Entertainment Technologies majors are required to fulfill a Secondary Area of Study to complement their degree plan. Several minors and certificate programs have been identified to help you determine the best fit.


Professional Preparation

The interdisciplinary nature of AET lends itself to many career paths. Students will customize their studies through minors, certificates, and internships added to their chosen blend of AET curriculum. Learn more about career pathways through AET.

Fine Arts Career Services offers access to professional development including career advising, workshops and internship opportunities with commercial and corporate partners. Integrated advising encourages students to explore career and internship resources as early as sophomore year.