Lab for Immersive Media

A person stands in a blue-lit immersive media room, facing a large projection screen displaying a vibrant digital interface with swirling abstract shapes and a glowing hand graphic. The logos for AET and the Lab for Immersive Media appear in the top-left and top-right corners, respectively.

Welcome to the Lab for Immersive Media

At the heart of the University lies a space unlike any other. The Lab for Immersive Media (the LIM) is a singular possibility space, a portal to new worlds that fuse the virtual and physical. Stepping across its threshold is to enter a realm where the boundaries between reality and imagination blur, where the impossible is possible. 

Lab for Immersive Media Logo

Picture a vast, open expanse, its walls alive with vibrant projections that respond to your every move. Invisible forces track the dance of your limbs with uncanny precision, translating gestures into symphonies of sight and sound. The LIM is an interactive and immersive media laboratory that enables novel research and entertainment experiences in virtual and physical spaces. 

Since launching in late 2023, the LIM has ushered in a new era for immersive media at UT. Read more in the official press release.

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Selected Projects

A person stands in a red-lit room holding a wand-like controller, interacting with a large projection of a virtual stone-walled chamber. Glowing particles spiral toward a circular portal on screen, suggesting motion-based interaction with a magical or fantasy-themed digital environment.

Wonder Wand

Channel your inner spirit with a magic wand that brings the room to life. Discover hidden spells, then cast them with a flick of your wrist, triggering a symphony of media, sound, and light. 

A student wearing motion-tracking gloves stands in front of a large screen, interacting with a colorful, abstract digital interface featuring 3D geometric shapes and swirling patterns. The space is illuminated in blue lighting, with audio equipment positioned around the room.

Sound Sculptor

Mold sound with your hands and conduct a symphony of spatialized audio and visuals that dance at your fingertips. This project explores the expressive possibilities of motion capture gloves.

Four students wearing motion-tracking caps interact with a large projected video game that features a colorful landscape with butterflies, houses, and waves. The room is bathed in green and blue lighting, with several observers seated along the walls.

Monarch Migration

Embark on a thrilling journey as you and three fellow adventurers guide a delicate flock of butterflies through a perilous migration. Our first student projected created for the lab.

Two dancers perform on a black mat in a motion capture studio, with their movements tracked by colored digital outlines—blue for one dancer labeled “Sinclair” and pink for the other labeled “Mustapha.” Several people observe from chairs in the background, and tracking equipment is visible on the ceiling and walls.

Digitized Dance

A partnership with dance researcher Professor Sinclair Emoghene who leverages cutting-edge technologies to create dance archives that capture the bodies, lands and oral traditions of Africa and its Diasporas. 

A person with long hair stands in front of a large projection screen displaying an underwater-themed video game. The game shows a diver swimming near a coral reef with fish surrounding them. The person mimics a swimming motion, suggesting interactive gameplay.

Games For Good

This project harnesses the power of markerless motion capture and game design to revolutionize stroke rehabilitation. A partnership with Prof. David Cohen and Kinesiology researcher Dr. Hao-Yuan Hsiao 

A student crouches in a dark room illuminated by red and purple lighting, surrounded by small LED light modules arranged in a circle. A color wheel is projected on a large screen in the background, suggesting the interaction of light, color, and spatial audio in an immersive installation.

Spatial Sequencer

Explore a musical composition with this unique sound sequencer experience driven by physically positioned sample nodes. The room becomes music as the nodes are moved in space.

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Technology Tour

The LIM is more than a showcase for wonders—it’s powered by cutting-edge technologies that enable immersive experiences and innovative research. From motion capture and spatial audio to large-scale projection and advanced computing systems, the lab integrates tools that bring ideas to life with precision and impact.

Capabilities

  • Qualisys: for sub-millimeter skeletal and rigid body motion capture in real time or recorded
  • Captury: for markerless skeletal motion capture in real time or recorded
  • 16’x9’ 4K Laser Video Projector/Screen: for large-scale projection of high-resolution visuals
  • 10.1 Channel Spatial Audio System: for interactive surround sound
  • Dynamic DMX Lighting Network: for full-room lighting control, including interactivity
  • Local OSC Network: for cross-platform communication of motion tracking data in interactive experiences
  • Multisensor Lidar Array: for real-time tracking of footsteps across the floor
  • StretchSense Gloves: for full hand tracking, standalone or integrated with Qualisys
  • OAK-D ML Tracking Sensor: for standalone human or object tracking using computer vision algorithms
  • 4K NDI PTZ Camera: for video-driven interaction methods
  • iPhone Pro 15 (with Lidar): for 3D scanning or video documentation
  • iPad Air (with Lidar): for OSC control interface, 3D scanning, or video documentation
  • Einscan 3D Scanner: for structured light scanning of small to medium-sized objects
  • Bambu Lab X1C 3D Printer: for multimaterial FDM 3D printing
  • OpenBCI Brain Computer Interface: for sending real-time OSC signals containing brain activity data
  • Leap Motion Hand Tracking Sensor: for hand or gesture-driven interactions
  • Kinect Body Tracking Sensor: for human skeletal tracking
  • DJI Osmo Gimbal Cameras: for video documentation
  • DJI Wireless Mic Set: for audio recording
  • Insta360 X4 Cameras: for video documentation
  • 20x Meta Quest 3/S VR Headsets: for immersive VR experiences
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