Lab for Immersive Media

A person stands in a blue-lit immersive media room, facing a large projection screen displaying a vibrant digital interface with swirling abstract shapes and a glowing hand graphic. The logos for AET and the Lab for Immersive Media appear in the top-left and top-right corners, respectively.

Welcome to the Lab for Immersive Media

At the heart of the University lies a space unlike any other. The Lab for Immersive Media (the LIM) is a singular possibility space, a portal to new worlds that fuse the virtual and physical. Stepping across its threshold is to enter a realm where the boundaries between reality and imagination blur, where the impossible is possible. 

Lab for Immersive Media Logo

Picture a vast, open expanse, its walls alive with vibrant projections that respond to your every move. Invisible forces track the dance of your limbs with uncanny precision, translating gestures into symphonies of sight and sound. The LIM is an interactive and immersive media laboratory that enables novel research and entertainment experiences in virtual and physical spaces. 

Since launching in late 2023, the LIM has ushered in a new era for immersive media at UT. Read more in the official press release.

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Selected Projects

A person stands in a red-lit room holding a wand-like controller, interacting with a large projection of a virtual stone-walled chamber. Glowing particles spiral toward a circular portal on screen, suggesting motion-based interaction with a magical or fantasy-themed digital environment.

Wonder Wand

Channel your inner spirit with a magic wand that brings the room to life. Discover hidden spells, then cast them with a flick of your wrist, triggering a symphony of media, sound, and light. 

A student wearing motion-tracking gloves stands in front of a large screen, interacting with a colorful, abstract digital interface featuring 3D geometric shapes and swirling patterns. The space is illuminated in blue lighting, with audio equipment positioned around the room.

Sound Sculptor

Mold sound with your hands and conduct a symphony of spatialized audio and visuals that dance at your fingertips. This project explores the expressive possibilities of motion capture gloves.

Four students wearing motion-tracking caps interact with a large projected video game that features a colorful landscape with butterflies, houses, and waves. The room is bathed in green and blue lighting, with several observers seated along the walls.

Monarch Migration

Embark on a thrilling journey as you and three fellow adventurers guide a delicate flock of butterflies through a perilous migration. Our first student projected created for the lab.

Two dancers perform on a black mat in a motion capture studio, with their movements tracked by colored digital outlines—blue for one dancer labeled “Sinclair” and pink for the other labeled “Mustapha.” Several people observe from chairs in the background, and tracking equipment is visible on the ceiling and walls.

Digitized Dance

A partnership with dance researcher Professor Sinclair Emoghene who leverages cutting-edge technologies to create dance archives that capture the bodies, lands and oral traditions of Africa and its Diasporas. 

A person with long hair stands in front of a large projection screen displaying an underwater-themed video game. The game shows a diver swimming near a coral reef with fish surrounding them. The person mimics a swimming motion, suggesting interactive gameplay.

Games For Good

This project harnesses the power of markerless motion capture and game design to revolutionize stroke rehabilitation. A partnership with Prof. David Cohen and Kinesiology researcher Dr. Hao-Yuan Hsiao 

A student crouches in a dark room illuminated by red and purple lighting, surrounded by small LED light modules arranged in a circle. A color wheel is projected on a large screen in the background, suggesting the interaction of light, color, and spatial audio in an immersive installation.

Spatial Sequencer

Explore a musical composition with this unique sound sequencer experience driven by physically positioned sample nodes. The room becomes music as the nodes are moved in space.

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Technology Tour

The LIM is more than a showcase for wonders. Beneath the spectacle lies a powerful array of technological marvels: Dual motion capture systems can track objects and people with sub millimeter accuracy. A 10+1 multichannel sound system delivers crystal clear spatial audio. Large scale video projection renders bright high resolution visuals. Multiple high speed data networks provide secure and stable system performance. Dedicated spatial computing and media processing equipment powers rich immersive experiences and novel research. 

Specifications

  • 25' x 45' (1200sf) open floor lab space with full lighting control. 
  • Qualisys optical motion capture system - capable of high-speed real-time sub millimeter tracking precision. Supports various add on devices such as EMG, force plates, etc. 
  • Captury markerless skeletal tracking system - millimeter tracking precision with real-time output. 
  • Large scale high resolution video projection. 
  • 10+1 Multichannel audio for immersive simulation. 
  • Dedicated high-end computer workstations. 
  • Suite of 10 current gen AR/VR headsets. 
  • Wireless EEG interface. 
  • Dedicated data network - supporting a wide range of software and hardware configurations. 
  • Full time lab manager for technical support and configuration. 
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