Our Work
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Quaint Relics
Quaint Relics is an ongoing speculative exploration of electronic waste and its potential for reuse in different contexts such as furniture. Adapting e-waste into unconventional new products in this manner is intended to spark discussion regarding our consumption and disposal of electronics.
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Tower Tumble
For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.
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Seismic Dance Event Poster Series
Seismic Dance Event Poster Series is a project by undergraduate student, Gabriela Rivera. The series depicts headliners of the Seismic Dance Event: Fat Boy Slim, Jamie XX, and Shiba San. Traditional screen printing techniques were used in the design lab to achieve the final pieces.
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Rehab Bud
Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable.
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Time Passing Through
Time Pass Through is an animated work that draws inspiration from undergraduate student Jackson Gurdak's experiences in recent years. Key life events such as graduating from high school, attending college, navigating the pandemic, participating in Zoom classes, entering his 20s, and facing uncertainty about the future form the heart of this work. The soundtrack, created by Kaden McKay, features an upbeat tempo combined with anxious lyrics, encapsulating the theme of mixed feelings about the future.
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Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
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Lattice: 2025 Design M.F.A. Exhibition
Lattice weaves together the thesis works of eight graduating M.F.A. candidates in Design, each probing the fragile connections between people, cultures, and environments. The projects sustain overlooked histories, reclaim informal spaces, challenge extrovert-centered norms, and imagine new ways of belonging. They navigate discomfort in air travel, explore trust in AI, and reframe human relationships with more-than-human worlds. Through cultural memory, speculative futures, and everyday artifacts, the exhibition reveals design as a latticework of resilience, critique, and care.
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Austin Parks Wayfinding
Created by undergraduate Design students Zac DeLane and Caroline Silva, the Austin Parks Wayfinding project aims to help park goers navigate Austin's outdoor spaces with ease. Using Adobe Illustrator and Adobe Dimension, they created a holistic mapping system that will allow patrons to find their way without disruptions.
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Starlight Scrappers
Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication. Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King. Do you think you have what it takes?
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Tank
Tank is a personal project created by Arts and Entertainment Technologies Professor Isaac Oster using Zbrush, Fusion 360, 3DS Max, and Quixel Suite. Oster was interested in building a vehicle and wanted to explore blending ZBrush and Fusion on a challenging high poly model.
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Becauseisms: 2023 Design M.F.A. Exhibition
Becauseisms expresses emotional, societal, and personal provocations. The work is a reflection of the 2023 M.F.A. Design candidates' optimism and intention through design.
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Spellslingers
Welcome to the International Multidimensional Wizard Tournament! Competitors from far and wide have come to test their mettle through magical dueling. This Alt Ctrl arcade game and cabinet was created by AET students in the "Next Level Arcade" course.
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