Our Work
-
Spellslingers
Welcome to the International Multidimensional Wizard Tournament! Competitors from far and wide have come to test their mettle through magical dueling. This Alt Ctrl arcade game and cabinet was created by AET students in the "Next Level Arcade" course.
-
Frothing Shoe-Case
Frothing Shoe-Case offers a virtual reality display featuring Nike's Air Force 1s. This experience leads you through links to an augmented reality (AR) platform, where you have the option to explore various colorways of the Air Force 1 by clicking through them. Additionally, you can interactively rotate the shoes to observe and identify different elements that are clearly labeled.
-
Austin Parks Wayfinding
Created by undergraduate Design students Zac DeLane and Caroline Silva, the Austin Parks Wayfinding project aims to help park goers navigate Austin's outdoor spaces with ease. Using Adobe Illustrator and Adobe Dimension, they created a holistic mapping system that will allow patrons to find their way without disruptions.
-
Shifting Winds
Every researcher had mentors who helped assimilate them into a life of scholarly work, and the process continues with their future mentees. These comprise the roots and branches of the academic tree of a single researcher. If we let these ancestors’ and descendants’ genders affect these trees like a “wind,” most curl nearly to the earth. To set these trees growing upright again we visualize giving differential weight to male and female researchers.
-
Tower Tumble
For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.
-
Starlight Scrappers
Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication. Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King. Do you think you have what it takes?
-
Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
-
As We Rise
Designed by Jeanette Abbink, As We Rise is a revelatory exploration of Black identity with more than a hundred works by Black artists from Canada, the Caribbean, Great Britain, the United States, South America, and the African continent.
-
Lamborghini Countach
This life-size Lamborghini Countach includes custom features and interactive screens designed to highlight the full range of creative programming offered by the Department of Arts and Entertainment Technologies (AET).
-
Rehab Bud
Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable.
-
Entangled Intelligences
Premiering at Fusebox Festival, Entangled Intelligences invited visitors to experience a unique exhibition that challenges anthropocentric thinking and embraces the diverse forms of intelligence found in the natural world. Featuring works by the Ecocentric Future Lab directed by Design Professor Jiabao Li and other renowned artists.
-
Becauseisms: 2023 Design M.F.A. Exhibition
Becauseisms expresses emotional, societal, and personal provocations. The work is a reflection of the 2023 M.F.A. Design candidates' optimism and intention through design.
Ready to Apply?
Driven by critical thinking, fueled by creativity, and obsessed with emerging technology? We are too.
Hire a Longhorn
Connect with our Industry Relations team to post opportunities for SDCT students.
Student Portfolios
We invite you to engage with these future leaders in design to advance your company.