Our Work
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Seismic Dance Event Poster Series
Seismic Dance Event Poster Series is a project by undergraduate student, Gabriela Rivera. The series depicts headliners of the Seismic Dance Event: Fat Boy Slim, Jamie XX, and Shiba San. Traditional screen printing techniques were used in the design lab to achieve the final pieces.
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Quaint Relics
Quaint Relics is an ongoing speculative exploration of electronic waste and its potential for reuse in different contexts such as furniture. Adapting e-waste into unconventional new products in this manner is intended to spark discussion regarding our consumption and disposal of electronics.
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Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
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Into the Mind of Pedro Linares
An immersive experience based around Alebrijes and how they came to be. Using UV lights accompanied by a mystical soundscape, the Jungle comes to life in an array of colorful chaos.
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2nd Annual VJ Battle: Audiopixelcollider
View the highlights from UT Austin's second annual VJ Battle: Audiopixelcollider, a collaboration between the Department of Arts and Entertainment Technologies, the Butler School of Music and the Department of Theatre and Dance.
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Misread Signs
Watch "Misread Signs," a multimedia performance by Yuliya Lanina, M.F.A.
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Concert and Event Lighting Class Projects
AET students in Matt Smith's Concert and Event Lighting class visited High End Systems' demo room in Spring 2018 to display their end-of-semester projects. The added challenge? They had to draw songs out of a bowl and then create lighting effects in real time as the song played.
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Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
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Live Event Engineering Class Presentations
In Matt Smith's Fall 2019 Live Event Engineering class, students programmed light and projection shows to a song of their choice. Watch some of the presentations in this compilation video.
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Training Warehouse for 3D Game Environment
3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game.
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Spring 2021 Game Design Capstone
View projects from the Spring 2021 Game Development and Design 3D Capstone course.
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Woodland Digital Pet
This little stump holds an even tinier mouse friend inside! As a semester-long independent study, Nada Aburayyan set out to create a digital friend/pet toy like the ones from her childhood and the early 2000s. Learn more about AET '22 graduate Nada Aburayyan and her project, "Woodland Digital Pet."
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