Our Work
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Lens of Empathy
Lens of Empathy gives the player a glimpse of what it’s like to have a different identity that shapes the types of privileges you have. The experience provides current statistics on these disadvantages and the player will become cognizant of the privileges they hold and show empathy for those that don’t have those privileges.
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Misread Signs
Watch "Misread Signs," a multimedia performance by Yuliya Lanina, M.F.A.
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VJ Battle 2017: Audiopixelcollider
Audiopixelcollider was the College of Fine Arts' first VJ Battle, a live performance by visual artists and lighting designers showcasing their VJing skills to original, student-produced music.
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Concert and Event Lighting Class Projects
AET students in Matt Smith's Concert and Event Lighting class visited High End Systems' demo room in Spring 2018 to display their end-of-semester projects. The added challenge? They had to draw songs out of a bowl and then create lighting effects in real time as the song played.
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Cosmic Cooking
Cosmic Cooking is a 2D sci-fi simulation game produced for AET Senior Design Project that follows the life of an intergalactic chef, Margo. Follow her on her journey as she learns out-of-this-world recipes, explores new dimensions, and becomes the greatest chef in the universe.
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The Inaugural In The Arena Award
Students from the Department of Design, under the guidance of Assistant Professor Jiwon Park, designed and constructed the physical award for the LBJ School of Public Affairs’ new In The Arena award. The inaugural award was presented to former Secretary of State Hillary Clinton in November 2018.
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Asterism
View the Class of 2021 B.F.A. Design Senior Capstone Exhibition, "Asterism."
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Ghost Hunter Hunter
As the ghost, you can phase through walls, ceilings, and the floor to navigate your house while possessing objects to scare away ghost hunters. Successfully freaking out the ghost hunters will result in a successful night, while getting documented too much will result in your capture.
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Spring 2021 Game Design Capstone
View projects from the Spring 2021 Game Development and Design 3D Capstone course.
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The Making of Evolution in 2022
Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.
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Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
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2019 B.F.A. and M.F.A. Design Exhibitions
View highlights from the Spring 2019 B.F.A. exhibition, Future Tense, and M.F.A. Design exhibition, Work for Progress.

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