four panels: two feature blocks of code and two feature the resulting colorful graphics. Text reads: "Creative coding"
AET 310: Foundations of Creative Coding

Faculty: Eric Freeman
Unique: 21305

An introduction to applied computational thinking and logical processes for solving technical problems with creative solutions

background: rocky surface with cave painting of many hands. foreground: three silver computer-generated 3D hands
AET 319: Design and Interactivity

Faculty: Michael Baker & Honoria Starbuck
Uniques: 21308, 21307

An introduction to user-centered design process, interactivity, and game design.

split frame: left side shows projection mapping on scale model of UT Austin tower and right panel shows projection and lighting at a live dance performance, centering on a dancer with arms above head
AET 319: Media and Technology

Faculty: Jessie Contour & Taylor Bancroft
Uniques: 21304, 21306

An introduction to computer technologies, software systems, physical computing, and content production.

laptop controlling theatre sound in foreground. theatre stage in background
AET 319: Sound and Space

Faculty: Matt Smith, Kyle Evans
Uniques: 21303, 21302

An introduction to dynamic sound, lighting, and video projection for screens and spaces.

collage of step-by-step guides to creating certain technical art effects
AET 319: Art and Content

Faculty: Neal Daugherty & Bill Byrne
Uniques: 21309, 21301

An introduction to effective visual storytelling with 2D and 3D digital content.

close up of buttons and knobs on a soundboard
AET 321C: Audio Processing

Faculty: Sam Lipman
Unique: 21300

Audio Processing is a workplace-centered exploration of audio processing techniques, such as mixing, compression/mastering, equalization, reverb, delay, signal flow in the DAW, across multiple genres and end-use in the industry, such as hip-hop, EDM, rock, classical, film, TV and video game applications.

light blue graphic with black 2D rendition of Newton's cradle
AET 324D: Principles of Animation

Faculty: Lucas Dimick
Unique: 21315

Animation can bring characters, objects, and graphics to life. It’s the backbone of the computer graphics industry and plays an important role in film, visual effects, games, and motion graphics. This course is an introduction to the principles of animation for 2D and 3D systems. Students will use various techniques to convey a sense of weight, emotion, and story for simple and complex objects in both 2D and 3D.

concept art for a mythical creature named Bjaver, a large humanoid warrior beaver. art includes full-body, head shot, profile, skull, and accessories
AET 324E: Concepts of Visual Style

Faculty: Neal Daugherty
Unique: 21319

This course will expand on student’s existing conceptual skills and further develop them to produce a clear and well-conceived visual vocabulary of artistic style, character development, environment design, and presentation strategies. The ultimate goals of this course is to prepare the student with the fundamentals of conceptual artistic style and applying it to the techniques of concept art. These new skills and concepts will empower the student so that they may be able to network with programmers, producers, and other artists. The student will be graded on their individual personal development. Individual and group instruction will address needs for proper presentation to the class and prospective collaborations.

close up of a hand turning a dial on an Ableton Push, a MIDI and track pad controller for electronic music. the Push lights up red
AET 324P: Advanced Production Laboratory

Faculty: Earnest Mazique
Unique: 21320

close up of 3D model with rough texturing
AET 326C: 3D Modeling and Texturing

Faculty: Isaac Oster
Unique: 21325

This course presents information on a variety of industry-standard modeling tools and workflows, including Maya, Fusion 360, and Zbrush.

twisted Rubix cube against white background
AET 326D: 3D Materials and Lighting

Faculty: Isaac Oster
Unique: 21329

This course presents information on industry-standard tools used for creating photorealistic textures, materials, and renders.

still image of live news feed transcripts projected onto the Moody College of Communication. UT Landmarks commission titled "And That's The Way It Is" by Ben Rubin
AET 329F: Projection Mapping

Faculty: Matt Smith
Unique: 21330

3D Projection Mapping explores the process of small and large scale projection mapping installations; including 3D modeling, UV unwrapping, and media server programming.

hands holding a mini golf club preparing to hit a golf ball
AET 329J: Digital Fabrication

Faculty: JE Johnson
Unique: 21335

This course focuses on skills and methods for planning and building installations and exhibits using computer aided design and computer-controlled machines including 3D printers, laser cutters, CNC routers. After focusing on individual skill development in the first half of the semester, we will build and playtest a prototype mini-golf course in collaboration with Painted 3D Mixed Reality Space taught by Karen Maness.

Sketch for Intro to 2D
AET 330: Drawing the Storyboard

Faculty: Jason Buchanan
Unique: 21354

Improve your skills of visual expression and communication through the act of drawing. In the course we will experiment with various drawing media and examine the principles and elements of design through conceptual and observational drawing.

photo of student looking at a mural wall in Gensler Austin's lobby
AET 330T: Digital Experience Design

Faculty: MK Haley
Unique: 21337

Create real content for a real client! This experience is meant to build on your acquired knowledge and skills to facilitate the creation of an interactive visual public display. Students will work collaboratively in small teams with Gensler’s Digital Experience Design studio to create compelling visual content. Designers and technologists/programmers working together. Juniors and Seniors only

hand holding a mobile phone with a game application pulled up
AET 330T: Tech Art 1

Faculty: Jessie Contour
Unique: 21338

Tech Art is an applied course focused on the technical aspects of game content creation. Topics include shaders, automation, tool creation, and special effects.

mixed reality app showing facts about ancient Greek pottery
AET 330T: Mixed Reality for the Masses

Faculty: Jose Kozan
Unique: 21336

An introduction to augmented reality platforms and hands-on development of social media AR for Instagram and Snapchat, and AR experiences delivered via the web (WebAR). Students will explore creative AR interactions with 3D models, animated characters, sound assets, and visual effects, to promote learning opportunities and branded marketing.

a behind-the-scenes look at animating 3D robot hands in realtime
AET 333: Game Character Animation

Faculty: Kyle Chittenden
Unique: 21332

In this course, students will learn the process of creating 3D gameplay animations, techniques to improve their animation workflow, and how to implement their animations into Unreal Engine.

a hand drawing a typeface on a backlit desk
AET 333: AET Studio

Faculty: Various
Unique: 21334

An opportunity for students to experiment with their own AET ideas

LED lights make a red, green, and blue pattern of star and cross-like shapes
AET 333: Procedural Generation in Games

Faculty: Tyler Coleman
Unique: 21339

Procedural Generation, or the algorithmic creation of content, is a popular process within game development today. In this class we'll explore the many ways developers generate content procedurally, looking at a variety of common use algorithms and systems. The class will function through hands-on examples, class projects, and explorations of existing games.

hands typing on a computer and moving a mouse. the keys on the keyboard are backlit by rainbow LED lights
AET 333: Challenges in Game Design

Faculty: Chip Sbrogna
Unique: 21333

Apply interactive design process to real-world game development challenges.

close up of handheld video game controller in purple lighting
AET 334E: Game Art Pipeline

Faculty: Bill Byrne
Unique: 21340

An introduction to creating and working with game ready assets in 2D and 3D.

Multimedia artist and educator Yuliya Lanina in costume during her performance of Misread Signs
AET 339: Humor in Storytelling

Faculty: Yuliya Lanina
Unique: 21369

Students will create solo and group projects exploring humor and absurdity in storytelling.

screenshot of four different colored buffers in Abelton
AET 339: DIY Synthesizers

Faculty: Kyle Evans
Unique: 21359

Learn to program your own hardware synths and digital sound devices in Arduino.

a cube; each face is a different visual demonstration of generative audio processing
AET 339: Generative Audio Programming

Faculty: Chris Ozley
Unique: 21365

This course will cover networked computer EDM (Electronic Dance Music) for live performance. Students will collaborate with others across the country and world to create real-time, live collaborative EDM experiences for audiences across the planet. The course will use FoxDot, a computer language for controlling SuperCollider. (You do not need any coding background!) The language is built for musicians by musicians and is more easily learned than any other audio coding language (including SuperCollider). Join us for an international experience where we plan to collaborate with France to create amazing real-time EDM over the internet for audiences across the world.

hand pointing to orange sticky notes on a wall
AET 339: Narrative Design

Faculty: David Cohen
Unique: 21357

A cross-disciplinary design course that explores establishing, communicating, and assimilating a cohesive narrative into all aspects of interactive and immersive media experiences.

photo of statue in front of Disneyland of Walt Disney holding Mickey Mouse's hand
AET 339: Themed Entertainment Design

Faculty: MK Haley
Unique: 21358

Understanding best practices behind the design of themed entertainment experiences through a variety of lectures, group projects, and individual study. Topics covered include: Placemaking, Spectacles, Brainstorming, Interactive & Immersive Theater, Collaboration, Story, and Re-Imagining the Museum Experience.

hand drawing a character in a box for a storyboard
AET 339: Storyboard Concepts

Faculty: Lucas Dimick
Unique: 21361

Storyboarding is a critical part of the pre-production process in animation, video games, visual effects, and motion graphics. In this course students will learn storyboard terminology, concepts, and techniques for effective visual communication and storytelling. This is a project-based course where students will conceptualize and illustrate storyboards for a variety of mediums.

still image of Settlers of Catan board game in progress
AET 339: Physical Game Design

Instructor: Tyler Coleman
Unique: 21362

Physical games have existed as long as recorded history. In this class, we'll explore a variety of physical games including sports, parlor games, board and card games, tabletop roleplaying games, and more. The class will include an exploration of popular games as well as a project-based curriculum with a focus on completing a physical game project.

sketches in a notebook with color. a sign in the middle of the page reads "To Be Continued..."
AET 339: Intro to Narrative

Instructor: Shannon Murray
Unique: 21363

This introductory level course explores the origins, formal elements, and best practices of good storytelling across multiple mediums through study, analysis, and writing practice.

hands holding a mini golf club preparing to hit a golf ball
AET 339: Painted 3D Mixed Reality Space

Faculty: Karen Maness
Unique: 21368

This class will be face-to-face, geared for students interested in Themed Attraction, Live Design, Film, and Installations.  After focusing on individual skill development in the first half of the semester, we will build and playtest a prototype mini-golf course in collaboration with Digital Fabrication taught by JE Johnson.

a chorus line of dancers in suits and top hats posing onstage with a large fan backdrop
AET 339: Business of Entertainment

Faculty: Natasha Davison
Unique: 21356

Course explores the fundamentals of producing entertainment from inspiration to execution as well as all aspects involved in producing live stage and on screen commercial productions.

a student sits at a desk with speakers and a desktop computer to work on music in their home studio
AET 341C: Virtual Instruments

Faculty: Sam Lipman
Unique: 21366

Virtual Instruments provides an in-depth exploration of the Digital Audio Workstation (DAW), exploring today’s most widely used soft synths, drum machines and sample libraries, and how they are programmed across multiple genres and professional applications such as hip-hop, EDM, film scores, TV and video game scores.

two stills from different live events that showcase projection mapping and lighting techniques. text reads "AET 348C: Live Event Engineering"
AET 348: Concert and Event Lighting

Faculty: Chris Meunchow
Unique: 21364

Explore methodologies utilized in live event lighting.

students bathed in blue concert lighting
AET 348G: Media Design and Technology

Faculty: Sven Ortel
Unique: 21370

Investigate design challenges in-depth, in the field of Media and Projection Design.

Students test games at the 2018 AET Showcase. Photo by Lawrence Peart.
AET 350: Computer Music Project

Faculty: Chris Ozley
Unique: 21375

Project in advanced sound processing and synthesis and audio-visual systems.

collage of still images from the Class of 2020 AET Showcase
AET 373: Senior Design Project

Faculty: Various
Unique: 21380

Continue to use acquired knowledge and skills to create a collaborative team project that can serve as a calling card to future employers or graduate schools.

screenshot of robot character in original video game
AET 377: Game Capstone 3D

Faculty: Paul Toprac
Unique: 21390

Work in small teams from different disciplines to develop 3D games.

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