AET Courses

For class details, including times, click on "find courses now" on the registrar's page

Not an AET Major? See our policy on how to register for AET classes as a non-major. 

Note: If you don’t meet the prerequisites stated in the course schedule, you can contact the instructor to request a prerequisite waiver. This will allow you to add the class if it’s open or to add yourself to the waitlist if it’s full.

Lower Division Courses
AET 304: FOUNDATIONS OF ARTS AND ENTERTAINMENT TECHNOLOGIES

This class introduces students to the industries, practices, and concepts defining arts and entertainment technologies in the 21st century. The course focuses on contemporary and future concepts of Visualization, Music and Sound, Game Design, Experience Design, and Live Event Technologies.

Learning Outcomes:

  • Assess the interrelation of AET’s disciplines in relation to creative career options
  • Integrate learning and design principles into the creation of interactive experiences
  • Collaborate with peers and instructors to integrate industry-level communication and project management strategies
  • Gain confidence and self-reliance in skills and ability to deliver on parts combining into a whole creative project

 

AET 310: FOUNDATIONS OF CREATIVE CODING

This course serves as an introduction to programming and computational thinking for the purpose of creative expression. Using the p5.js library along with the JavaScript programming language, we will cover the foundational aspects of coding, including how to use variables, data types, flow control, functions, and objects. Students will develop these programming and computational skills in the context of creating their own algorithmic art. The skills acquired in this course are readily carried forward to other programming environments.

Learning Outcomes:

  • Learn how to use computational thinking to solve problems and express ideas
  • Understand the role of programming languages
  • Understand the syntax and semantics of JavaScript language
  • Learn the foundational elements of programming, including the use of variables, data types, flow, control, functions, and object orientation
  • Learn about historical and modern computer art
  • Apply programming to the creation of their own algorithmic and generative art
  • Research tools outside of p5.js library and JavaScript for future study

 

AET 311: MEDIA AND MOTION

Art and Content is foundational instruction for concepts, tools, and techniques related to the creation of digital imagery. This course is a rapid-paced introduction to effective visual storytelling using industry-standard software and processes.

Learning Outcomes:

  • Identify the capabilities of tools and techniques for digital image creation, vector and raster manipulation, 3D, video, and motion graphics
  • Solve common production challenges using industry standard processes
  • Evaluate image and video reference material to support a realized concept
  • Design projects applying raster, vector, video, motion graphics and 3D techniques

 

AET 312: GAMES AND INTERACTIVITY

An introduction to proven techniques for creating engaging interactive experiences paired with an exploration of the historical, contemporary, and future contexts of design practice.

Learning Outcomes:

  • Utilize Forward and User Centered Design processes to develop and refine interactive experiences
  • Identify and apply visual hierarchy, mechanics, dynamics, and aesthetics in an interactive project
  • Explore narrative and storytelling opportunities for interactive systems
  • Publish, share, and document interactive projects online

 

AET 313: CODE AND FABRICATION

This course is a foundational introduction to tools and techniques used in operating computer systems, working with physical devices such as microcontrollers and sensors, designing interactive prototypes, and applying technical skills into a creative, collaborative, project environment.

Upper Division - Required Coursework
AET 357: SOLO STUDIO

This design driven course builds creative confidence through a range of methodologies including iterative design and prototyping, exploring research strategies, and exercising critical reflection. Students are encouraged to explore their individual creative interests in this project based class.

Learning Outcomes:

  • Build creative momentum and confidence through rapid prototyping
  • Enact research strategies in order to rationalize and contextualize work
  • Determine and implement methods of organization
  • Articulate constructive feedback for peers and actively process feedback received
  • Reflect and document your project and process for personal development and public portfolio

 

AET 358: TOPICS IN COLLABORATIVE STUDIO

In these collaborative courses, students produce projects as a part of a larger team. Projects are large in scope and require thorough research, pre-production, production, and documentation to complete successfully.

Learning Outcomes:

  • Plan, scope, schedule, execute, and maintain a production and milestone schedule
  • Develop common goals, devise work balance across multiple disciplines, consider the contributions of others, and collaborate in the concept, construction, and completion of a project
  • Create a professional interactive project following industry standards
  • Present the production process and final outcomes to a live audience
  • Publicly publish a complete portfolio that includes process documentation

 

COLLABORATIVE STUDIO / NEXT LEVEL ARCADE

In this group project course students conceptualize, design, develop, and fabricate a custom arcade game from scratch. Over the course of the semester, students work on teams to organize and prioritize their work into incremental deliverables that build towards a final project. They begin with a brainstorm and ideation process to rapidly generate ideas and form into teams based on specialties in audio content creation, visual content creation, game design, game development, fabrication, and physical computing. Students will work together to build, document, and present a final arcade project at the end of semester showcase.

Learning Outcomes:

  • Plan, scope, schedule, execute, and maintain a production and milestone schedule
  • Develop common goals, devise work balance across multiple disciplines, consider the contributions of others, and collaborate in the concept, construction, and completion of a project
  • Create a professional interactive project following industry standards
  • Present the production process and final outcomes to a live audience
  • Publicly publish a complete portfolio that includes process documentation

 

COLLABORATIVE STUDIO / INTERACTIVE MUSIC

This course provides students with common practices and strategies for creating music using input devices with a primary focus on the Ableton Push 2 controller and the Ableton Live 11 Suite.

Learning Outcomes:

  • Generate music using Ableton Live Suite 11 and the Push 2 controller
  • Learn and implement strategies for using the Push 2 controller as an expressive instrument
  • Study and utilize standard practices for mixing
  • Gain greater sonic acuity for better corrective editing and aesthetic judgement
  • Create music systems that can respond to user input in a live setting
  • Generate music for a public concert
  • Perform with command of the instrument

 

COLLABORATIVE STUDIO / EVENT PRODUCTION

Develop and deploy the skillsets to plan and execute the operational and management details related to live events and conference type events.

Learning Outcomes:

  • Explore best industry practices for planning for, managing, executing and documenting a specific live event
  • Developed, deploy, and document a real-world example of a live event in collaboration with several other UT Austin AET classes who are designing and building installation pieces
  • Develop and support 3rd party relationships
  • Showcase event development process and final installation
  • Implement agile methodologies in response to event realities out of our control

 

COLLABORATIVE STUDIO / LIVE EVENT ENGINEERING

This course is a lecture / lab course designed to introduce students to advanced concepts, methods, and systems utilized in the fields of live entertainment and immersive artistic practices. The primary focus is to explore core technologies and illuminate how each area of work within projection, lighting, sound and interactivity relates and is connected to others. Topics include: lighting, projection, pre-visualization and content creation. Students will produce a variety of original designs throughout the semester, adding complexity and network control as the semester progresses.

Learning Outcomes:

  • Develop an interactive project following industry standards at a professional level of quality
  • Develop a common goal, devise work balance across multiple disciplines
  • Maintain a production and milestone schedule to ensure scope and completion of the project on time and of professional quality standards
  • Show competence in identifying relevant information, and proficiency presenting original work

 

COLLABORATIVE STUDIO / INDIE GAME STUDIO

Indie Game Studio is designed for students interested in the intersection of indie game development, marketing, and publishing, with a strong emphasis on teamwork and project execution. Students will learn how to navigate the indie game industry from a business perspective, including marketing strategies, community engagement, publishing on digital platforms, and exploring funding options. In parallel, they will engage in a collaborative, project-based learning environment where they apply these insights, along with their game development skills, to create an indie game from concept to launch. The course culminates in a playable game, accompanied by a comprehensive marketing and publishing plan, ready for presentation to the public and potential investors.

Learning Outcomes:

  • Industry Knowledge: Gain an in-depth understanding of the indie game market, including analysis of trends, audience segmentation, and successful case studies
  • Marketing Mastery: Develop and execute a detailed marketing plan, leveraging social media, content creation, and community building to generate interest and engagement for an indie game
  • Publishing Proficiency: Navigate the complexities of game publishing, understanding different platforms' requirements, distribution strategies, and monetization options
  • Collaborative Development: Work effectively within a team to plan, develop, and complete an indie game project, applying agile methodologies and project management practices to meet deadlines and achieve project goals
  • Entrepreneurial Skills: Learn how to secure funding for indie game projects through crowdfunding campaigns, investor pitches, and grants, crafting compelling proposals and presentations
  • Reflective Analysis: Conduct a post-mortem analysis of the game development process, identifying key learnings, challenges overcome, and strategies for future projects

 

AET 375: PORTFOLIO 

This course is focused on portfolio development, showcasing professional skills, and preparation for the demands of processes of your chosen industry.

Learning Outcomes:

  • Develop a well-crafted portfolio including About Me, Contact, Sample work, Color strategy, and inviting layout
  • Create a Linkedin presence with an ongoing networking plan
  • Practice in-person and remote networking skills
  • Prepare for Job Interviews
  • Develop time management skills across all processes
Upper Division - Game Design Courses
AET 324D: PRINCIPLES OF ANIMATION

An introduction to the Principles of Animation and how they apply in 2D and 3D systems. Throughout the course, students apply the principles of animation through assignments and projects using both 2D and 3D animation software.

Learning Outcomes:

  • Identify and apply the 12 principles of animation
  • Use 2D and 3D animation software packages to execute animated sequences
  • Animate a 2D and 3D Walk Cycle
  • Critique personal and peer work

 

AET 324J: VISUAL STORYTELLING

Visual Storytelling is an innovative course that delves into the evolution of design processes and products from the past to the future. Through a wide-ranging exploration of art history, student-selected contemporary design work (including interactive products such as video games), and emerging AI technologies, students gain a deeper understanding of visual narratives at the intersection of creativity and technology.

Learning Outcomes:

  • Identify and interpret design principles and storytelling techniques through historical context and contemporary examples
  • Analyze and evaluate current design trends and their relevance in the context of evolving visual narratives and entertainment technologies
  • Ethically assess and integrate AI tools into the creative process for visual storytelling projects
  • Conceptualize and draft visionary storytelling design projects that skillfully blend elements from the past and present, culminating in a focus on the future

 

AET 334: VIDEO GAME CHARACTER ANIMATION

In this course, students will learn the process of creating gameplay animations, techniques to improve their animation workflow, and how to implement their animations into Unreal Engine. Animation is a very important step in the art pipeline, and the class will focus on creating a multitude of game ready animations, along with how to work with blendspaces, state machines, and other systems used by animators in the industry today.

Learning Outcomes:

  • Implement and refine character animation in Maya
  • Explore how game systems communicate with animation
  • Develop critical thinking skills within node based systems
  • Explore how to utilize animation for a playable character
  • Solid grasp of bipedal gameplay animation
  • Demonstrate a basic understanding of Unreal’s animation pipeline
  • Create functional animations for character movement/interactions in games

 

AET 334C: LEVEL DESIGN

Explore the principles of player-centric design, balancing challenge with reward, and creating intuitive navigation. Through hands-on projects in both 2D and 3D spaces, students will iterate and refine their designs based on feedback and playtesting. By course end, participants will have a portfolio-ready levels, showcasing their understanding and application of effective level design techniques.

Learning Outcomes:

  • Develop comprehensive documentation that details the layout, objectives, and mechanics of their designed levels, ensuring clarity and coherence
  • Demonstrate the skills required to visually represent and draft level designs, encompassing both 2D and 3D spaces, highlighting key gameplay areas and pathways
  • Design levels that prioritize player engagement and retention by strategically utilizing pacing, challenge, and reward mechanisms
  • Apply design principles that promote intuitive player navigation, fostering immersion and intuitive gameplay experiences
  • Iterate and refine designs based on playtesting feedback, ensuring the delivery of captivating and balanced gameplay experiences

 

AET 334E: VIDEO GAME ART PIPELINE

An introduction to creating and working with game ready assets in 2D and 3D. Students create projects and learn how to work with the modern game engines Unity and Unreal. Students are introduced to key features of interactive entertainment production such as Graphics, Physics, Scripting, Audio, Animation, UI, Navigation, and Content Management.

Learning Outcomes:

  • Identify the differences between major game engines
  • Create and manipulate custom or pre-made content in two video game engines
  • Integrate basic forms of interactivity in a game including player movement and collision events
  • Edit code written in C#

 

AET 334F: VIDEO GAME SCRIPTING I

An introduction to game scripting using Unity and C#. This course will cover a variety of scripting techniques for game systems including combat, multiplayer, saving and loading, menus, and managers. Students will also be introduced to coding best practices such as commenting, encapsulation, and object-oriented programming.

Learning Outcomes:

  • Explore how scripting applies in the context of an industry-standard game engine
  • Understand the role a Game Scripter plays on a team and within a company
  • Solve problems using code
  • Create functional systems including: combat, save points, persistent game data, quests, and multiplayer
  • Integrate their scripts within the game engine to create a fully playable experience including art, sound, animation, vfx, and UI

 

AET 334K: VIDEO GAME PROTOTYPING

An introduction to rapid prototyping techniques for game development. This course will consist of rapid creation and iteration of ideas and content related to game mechanics. Projects will typically be 1-3 weeks and emphasize the need for practical and functional art, audio, and code to convey the concept or topic.

Learning Outcomes:

  • Collaboratively and efficiently generate ideas for game mechanics
  • Document game concepts in game design documents
  • Create quick, functional prototypes of game mechanics, including functional art, sound, and code
  • Test design assumptions through intentional playtesting

 

AET 334M: VIDEO GAME SYSTEMS DESIGN

An introduction to game systems in a myriad of structures used commonly today. Create and apply play systems which establish the framework for user experience (UX) and content design.

Learning Outcomes:

  • Explore gameplay systems and how they interact with the user and each other
  • What are game systems, what is a system designer, etc
  • Explore and create projects applying core concepts related to Combat, Movement, Puzzles, and Decision Trees
  • Investigate and develop a variety of secondary systems, inventory systems, crafting and loot tables
  • Handle the progression of gameplay in games today, including the meta structures of economies, social spaces, and gameplay content updates
  • Apply an understanding of gameplay balancing and fine tuning in order to polish projects

 

AET 334P: USER INTERFACES

In this course students will explore the foundational skills required to produce clear and usable User Interface for digital projects. Beginning with a deep dive into fundamental principles of design and commonly used UI elements, students will research notable examples of UI design in order to create and implement their own UI designs.

Learning Outcomes:

  • Explore fundamental principles of UI including visual hierarchy, typography, color theory, layout/composition, and establishing a design language
  • Research common UI components for games and digital projects
  • Enact a user centered design process through thorough playtesting and user research
  • Connect user goals to UI design
  • Implement functional UI designs in common game engines
  • Enhance designs through use of UI animation and effects

 

AET 334R: TECHNICAL ART I

An introductory project-based course exploring various tools and pipelines within Unreal, including Blueprints, Sequencer, Materials, Niagara Particle systems, Fracture, Modeling Mode and Dynamic Mesh, and Editor Utilities.

Learning Outcomes:

  • Control materials and Niagara systems with Blueprints
  • Work with sequencer to manage events and animations
  • Create common particle scenarios with Niagara
  • Use dynamic and cached Fracture functionality
  • Model directly within Unreal
  • Build tools with UI directly within Unreal

 

AET 342C: 3D MODELING AND TEXTURING

This course focuses on a variety of industry-standard modeling tools and workflows, including Maya, Fusion 360, and Zbrush.

Learning Outcomes:

  • Create models with tools such as ZModeler and Dynamesh
  • Implement Subtools and Zspheres into a Zbrush workflow
  • Optimize mesh geometry with retopology, dynamic subdivision, and live boolean workflows
  • Create anatomically accurate organic models using Zbrush

 

AET 342D: 3D MATERIALS AND LIGHTING

Materials and Lighting focuses on creating realistic materials for existing 3D assets.

Learning Outcomes:

  • Build and modify existing polygonal and UV data in Maya to support VFX in Unreal
  • Be able to light a scene in Unreal
  • Build materials with basic functionality in Unreal
  • Modify material parameters and UVs via Blueprints in Unreal

 

AET 346C: VIDEO GAME MODDING

An introduction to the processes for modding a game and the inner workings on professionally released titles. This will include working on one solo project in Fortnite, Roblox or similar, as well as other games selected by the students. The resulting projects will be potential elements for student portfolios.

Learning Outcomes:

  • Explore internal game tools, and how studios use them to improve workflow
  • Identify scripting/markup languages and how they are used in games
  • Break down content packaging in games
  • Demonstrate an understanding of the importance of documentation and how to write it
  • Collaborate as a team to create a cohesive mod that changes a release title

 

AET 346F: VIDEO GAME DESIGN CHALLENGES

Apply interactive design process to real-world game development challenges. This course is run as if we are a fictional game studio. Throughout the semester you will be given challenges that arise in actual game studios and you will learn to adapt to them gracefully and efficiently.

Learning Outcomes:

  • Recognize when changes beyond the team’s control necessitate a change in the production plan
  • Define a path to pivot the project into one that can still succeed given the new parameters
  • Construct a plan to execute within the allotted time and budget

 

AET 353: 2D ANIMATION FOR GAMES

Learn the tools and comprehensive knowledge to create beautiful, functional, and dynamic art for video games. Explore a brief history of 2D animation in film and interactive media and discuss the differences between the two. Design, create, and animate visually stunning scenes, which will include everything from characters, background elements, particle effects, and even UI.

Learning Outcomes:

  • Craft imaginative concept art and documentation, encapsulating the vision for a game's universe
  • Translate ideas into storyboard thumbnails of animated sequences that show a clear visual narrative
  • Illustrate multi-dimensional parallaxing backgrounds, enhancing the sense of space and movement within their 2D game world
  • Design and animate unique characters, enemies, pick-ups, UI, and more

 

AET 353: GAMES FOR GOOD

Games for Good, an advanced team-based game design course, allows students to harness their skills to create experiences that improve lives. The class will dive into the realm of transformational game development, where creations can enhance health, advance scientific research, support therapy, bolster mental health, and revolutionize education. We will explore critical topics like defining your game's purpose, understanding your audience, envisioning player transformation, and overcoming unique challenges. Collaborate with researchers and subject matter experts to use your game design skills to make a meaningful impact. This isn't just about creating games; it's about using your creativity to build a better future.

Learning Outcomes:

  • Analyze the principles of transformational game design and identify the key components of a successful game for good
  • Design and develop a game for good that is both engaging and impactful, considering the needs of your target audience and the unique challenges of transformational game development
  • Collaborate effectively as a team and with researchers and subject matter experts to ensure that your game for good is accurate, informative, and beneficial
  • Evaluate the impact of your game for good on players and other stakeholders and make recommendations for improvement

 

AET 339: COLOR LITERACY

The Color Literacy course approaches color education as a multidisciplinary system of connections between science, art and design, industry, technology, and culture. Fluency with the language of color sharpens visual intelligence and enhances communication skills.

Learning Outcomes:

  • Identify fundamental roles color plays in our lives, and its connections to history, social, and cultural relations
  • Analyze the interconnections between light, objects, observers, and contexts
  • Expand color vocabulary to include the three dimensions of color and explain different industries’ color specification systems
  • Apply knowledge of colors through experiments and projects while developing problem-solving and investigative skills, building bridges between science, art, and design
Upper Division - Live Event Technologies Courses
AET 324: THEMED ENTERTAINMENT DESIGN

This course will delve into themed and immersive entertainment design, focusing on the creation of compelling environments and experiences. We'll explore various aspects including storytelling, spatial design, audience engagement, and technology integration to create immersive experiences in entertainment.

Learning Outcomes:

  • Gain insights into creative development processes for themed entertainment
  • Understand the integration of technology in creating immersive experiences
  • Develop storytelling techniques for spatial design
  • Explore audience engagement strategies in themed environments

 

AET 330T: EXPLORING USER INTERACTION

We will use the web as a new medium and landscape for interaction design. This course focuses on understanding user behavior and designing web-based experiences that enhance user interaction and engagement. Through projects and case studies, students will learn to create intuitive and compelling web interfaces.

Learning Outcomes:

  • Analyze and critique the relationship between user behavior and web design
  • Understand principles of interaction design
  • Create engaging and intuitive web experiences
  • Explore innovative web technologies and their impact on user interaction

 

AET 330T: STORYBOARDING

Storyboarding is a critical part of the pre-production process in film, animation, and game design. This course covers techniques and principles for creating effective storyboards that communicate story structure, character movement, and cinematography concepts.

Learning Outcomes:

  • Apply industry standard storyboard techniques
  • Understand cinematic storytelling principles
  • Communicate story structure and character movement through storyboards
  • Explore the role of storyboarding in the creative process

 

AET 330T: INTERACTIVE INSTALLATIONS

In this course students explore the skillsets and collaborative processes involved in creating interactive installations. From concept development to execution, students will learn about interactive technology, physical computing, and user engagement to create immersive and participatory experiences.

Learning Outcomes:

  • Partner and collaborate effectively with teams on interactive projects
  • Understand interactive technology and physical computing for installations
  • Design and execute interactive installations
  • Engage users in immersive and participatory experiences

 

AET 337D: NARRATIVE DESIGN

In interactive and immersive media, users experience stories in unique and engaging ways. This course focuses on the principles and techniques of narrative design, exploring how story structure, character development, and user choices can shape immersive storytelling experiences.

Learning Outcomes:

  • Recognize the craft and discipline of narrative design in interactive media
  • Understand how story structure and character development influence user experience
  • Explore the impact of user choices on narrative outcomes
  • Develop skills in creating engaging and immersive story experiences

 

AET 337N: INTRODUCTION TO NARRATIVE

Introduction to Narrative offers a brief overview of storytelling across various media. Students will explore narrative theory, structure, and development techniques, focusing on how stories are crafted and told in literature, film, games, and other digital media.

Learning Outcomes:

  • Acquire and articulate an understanding of basic narrative theory
  • Analyze narrative structure and techniques across various media
  • Develop skills in crafting and telling stories
  • Explore the role of technology in modern storytelling

 

AET 344D: 3D PREVISUALIZATION FOR LIVE ENTERTAINMENT

This course is a lecture/lab course designed to introduce students to the principles and practices of 3D previsualization within live entertainment. Focusing on software like Maya and Unreal Engine, students will learn to create detailed previsualizations for concerts, theater, and other live events.

Learning Outcomes:

  • Apply common drafting practices utilized for live entertainment
  • Develop detailed 3D previsualizations for live events
  • Understand the workflow and collaboration necessary in live entertainment production
  • Utilize industry-standard software for 3D modeling and previsualization

 

AET 348: CONCERT AND EVENT LIGHTING

This is a lecture and hands-on lab course designed to introduce students to the art and technology of lighting for concerts and events. Students will learn about lighting design, equipment, and programming, with opportunities to create their own lighting designs.

Learning Outcomes:

  • Create original work using industry-standard lighting equipment
  • Understand the technical aspects of lighting design and implementation
  • Develop skills in lighting programming and control systems
  • Explore creative lighting design concepts for live performances

 

AET 348K: 3D PROJECTION MAPPING

This course is a lecture/lab course designed to introduce students to 3D projection mapping techniques and technologies. Students will learn to create immersive visual environments by projecting video onto three-dimensional surfaces, combining art and technology to transform physical spaces.

Learning Outcomes:

  • Create and implement original design ideas
  • Understand the technology behind 3D projection mapping
  • Develop skills in video editing and projection software
  • Explore the creative potential of projection mapping in live entertainment

 

AET 350C: ADVANCED CREATIVE CODING

Throughout the semester, students will engage with complex coding projects to create interactive graphics, animations, and other digital experiences. This course builds on basic programming skills, focusing on creative problem-solving and the application of coding in digital art and design.

Learning Outcomes:

  • Enhance problem-solving abilities by tackling complex coding projects
  • Develop interactive digital projects using advanced coding techniques
  • Explore the intersection of coding, art, and design
  • Utilize programming languages and environments like Processing and openFrameworks for creative expression

 

AET 351E: DO IT YOURSELF SYNTHESIZER LAB

Design your own digital sound devices! In this hands-on lab, students will learn the basics of electronic audio synthesis, digital signal processing, and sound design. By the end of the course, students will have built their own software synthesizers and effects processors.

Learning Outcomes:

  • Demonstrate the principles of electronic audio synthesis
  • Apply digital signal processing techniques in sound design
  • Build software synthesizers and effects processors from scratch
  • Explore creative possibilities in digital sound device design

 

AET 353: REALTIME VIDEO PROGRAMMING

In this course is a deep dive into TouchDesigner, a visual development platform that equips students with tools to create interactive media systems. The course covers programming for realtime video processing, interactive installations, and performance visuals.

Learning Outcomes:

  • Program advanced interactive systems in TouchDesigner
  • Implement realtime video processing techniques
  • Develop interactive installations and performance visuals
  • Explore the integration of sound and visual elements in live settings
Upper Division - Sound Design Courses
AET 321C: AUDIO PROCESSING

An exploration of concepts, crafts, and techniques in audio processing for music production. This course covers the fundamentals of sound manipulation, effects processing, and mixing, providing a solid foundation for creating professional audio works.

Learning Outcomes:

  • Explore the primary theoretical and practical aspects of audio processing
  • Utilize various tools and techniques for sound manipulation and effects processing
  • Develop skills in mixing and mastering audio
  • Create professional quality audio productions

 

AET 323G: GENERATIVE AUDIO PROGRAMMING

An introduction to procedural audio using SuperCollider. This course teaches the fundamentals of coding for generative music, sound art, and interactive audio applications, focusing on algorithmic composition and sound synthesis.

Learning Outcomes:

  • Learn best coding practices using SuperCollider
  • Create generative music and sound art pieces
  • Develop interactive audio applications
  • Explore the creative potential of algorithmic composition and sound synthesis

 

AET 323E: INTRO TO GAME AUDIO

This course will explore the sound design, Foley, and audio implementation in video games. Students will learn about the game audio workflow, from concept to delivery, including recording, editing, and using middleware to integrate sound into games.

Learning Outcomes:

  • Gain an overview of the Game Audio industry
  • Learn sound design and Foley techniques for video games
  • Master audio implementation tools and middleware
  • Develop a comprehensive understanding of the game audio workflow from concept to delivery

 

AET 339: SOUND DESIGN

This course will examine the techniques and tools used in the creation of sound for film, television, and video games. Students will learn about the history of sound design, the role of the sound designer, and the process of creating a soundtrack from concept to final mix.

Learning Outcomes:

  • Explore the concepts involved in the many dimensions of sound design
  • Apply tools and techniques for creating soundtracks for various media
  • Develop critical listening skills and a deeper understanding of the role of sound in storytelling
  • Create a comprehensive sound design project from concept to final mix
Upper Division - Special Topics and Industry Partnership Courses
AET 339: HUMOR IN STORYTELLING

This course is designed to engage students creatively in the process of integrating humor into storytelling. Through analysis of various mediums and hands-on projects, students will explore the mechanisms of humor, its cultural implications, and its impact on narrative and audience.

Learning Outcomes:

  • Generate ideas and content in order to solve creative problems with humor
  • Understand the cultural implications of humor in storytelling
  • Analyze the mechanisms of humor and its impact on narrative and audience
  • Create engaging stories that effectively integrate humor

 

AET 339: DRAWING FOR DESIGNERS

The course is designed for students who wish to improve their drawing skills with a focus on design applications. Covering basic to advanced techniques, the course emphasizes drawing as a tool for communication, exploration, and conceptualization in various design fields.

Learning Outcomes:

  • Effectively communicate visually with drawing skills
  • Apply drawing techniques for design conceptualization and exploration
  • Develop a portfolio of work demonstrating a range of drawing applications in design
  • Understand the role of drawing in the creative and design processes

 

AET 339: DESIGNING FOR CLIENTS

Create real content for a real client! This experiential course focuses on the entire design process, from understanding client needs to delivering polished products. Students will work on real-world projects, gaining experience in client communication, project management, and creative problem-solving.

Learning Outcomes:

  • Grow experience and knowledge in the creative process from pitch to delivery
  • Develop skills in client communication and project management
  • Create professional-quality design work for real-world applications
  • Learn to navigate the challenges of designing for clients in a variety of industries

 

AET 353: ART MAKING IN VR

This course is an exploration of the intersection between art and virtual reality (VR) technology. Students will learn about VR art creation tools, spatial design principles, and the potential of VR as a medium for immersive and interactive art experiences.

Learning Outcomes:

  • Understand spatial computing principles and their application in VR art
  • Utilize VR tools for creating immersive and interactive art experiences
  • Explore the creative possibilities and challenges of art making in VR
  • Develop a portfolio of VR art projects showcasing individual creative vision

 

AET 333: MANAGING CREATIVE PROJECTS

An in-depth exploration of effectively planning, managing, and executing creative projects. This course covers project management principles, team collaboration, and strategies for overcoming common challenges in creative environments.

Learning Outcomes:

  • Demonstrate proficiency in applying project management principles in creative contexts
  • Develop effective team collaboration strategies
  • Navigate and overcome challenges in creative project execution
  • Implement tools and techniques for successful creative project management

 

AET 330T: FUTURE TECH LAB

In this industry partnership course, students will work with cutting-edge technology to create innovative projects. The course provides hands-on experience with new tech, fostering creativity, technical skills, and an understanding of future technology trends.


Navigating Your Courses

We offer a wide range of topic courses that may evolve or change each semester. Consult with your advisor, faculty, or department leadership if you have any questions prior to registration.

Contact AET Faculty

Contact AET Advisor