AET Courses Spring 2019

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AET 102: Colloquium II
Instructor: Yuliya Lanina
Description: Guest artists, scientists, developers and corporate leaders present on subjects applicable to arts and entertainment technologies.

AET 304: Foundations of Art and Entertainment Technologies
Instructor: Jack Stamps
Description: Broad overview of digital media technologies, software and applications associated with the intersection of the arts and technology. Introduction to the core concepts of the four emphases of the Department of Arts and Entertainment Technologies: Music and Sound; Performance, Lighting and Interactivity (PLAI); Game Design and Digital Visualization. Also considers the cultural, philosophical, ethical and practical aspects of entertainment technology.

AET 305: Foundations of Music Technology
Instructor: Nathan Nokes
Description: Historical perspective of music technology supported by a hands-on focus on modern digital technologies that comprise the world of electronic music, including MIDI, the digital audio workstation, digital signal processing, virtual instruments, digital audio systems, recording, effects and internet distribution.

AET 306: Foundations of Digital Imaging and Visualization
Instructor: Greg Hervey
Description: Develop foundational skills in visual communications using industry standard software, and exploration of elements and principles of design, including color theory,  composition and typography. Project-based technical overview of vector and raster graphics, video, and motion graphics.

AET 310: Foundations of Creative Coding
Instructor: Jerome Martinez
Description: A guide for expressing original ideas directly in computer code using the graphics language Processing. Examines the making of computer tools for implementing artistic visions. Explores the computer’s role as an artist’s medium in the context of major ideas in contemporary art.

AET 316: Foundations of New Performance Technologies
Instructor: Matthew Smith
Description: Introduction to the basic concepts and methods, as well as common systems used in the field of New Performance Technology. Discussion of core technologies and how each area of work within NPT relates is connected to the others. Explores tools and techniques prevalent in four specific applications of NPT: 3-D projection mapping, intelligent led lights & pixel mapping, interactive & generative imagery, 3-D previsualization. Subjects include the historical landmarks of interactive performance, projection system design, media servers, common signal and data formats, imagery creation for live performance and current trends in live event technology.

AET 318: Foundations of Games/Playable Apps
Instructor: David Cohen
Description: Introduction to concepts of game, play, game narrative, user-interaction, modeling and animation. Historical examination of game genres, systems, and games from a cultural and gender perspective.

AET 319: Production Lab I
Instructor: David Tolin
Description: Collaborate, plan, problem-solve, and complete production crew tasks as a team, in and around a performance venue. Crosslisted with Theatre & Dance.


AET 325: Film and Game Scoring
Sam Lipman
Description: Exploration of film and game play situations requiring music in the form of an instrumental score or created with virtual instruments. Comparative study of music tracks in popular film genres, documentary films, console game titles, and games as a reference for original works.

AET 325: Digital Production Art 2-D
Neal Daugherty
Description: Two-dimensional digital drawing and painting techniques with computer software.

AET 326: Digital Production Art 3-D
Instructor: Christopher Norman
Description: Basic principles of three-dimensional digital modeling and animation production, including modeling and texturing, basic character animation, project conception through digital production methodology and technical language used in the industry.

AET 328: Animation & Rigging
Instructor: Christopher Norman
Description: 3-D character rigging, animation armatures of joints, forward and inverse kinematics, types of 3-D character deformations, facial animations, bipedal character rigging and animation, and exploration into 3-D production animation environments.

AET 329: Media for Live Performance
Instructor: Ana Herruzo
Description: Introduction to the production and integration of media into live performance environments. The focus is three-fold: Firstly on creating original media, then on integrating original content into different performance genres including complementing scenery, lighting, and performers, and lastly how collaboration influences the previous steps. A basic knowledge of Adobe Photoshop and Adobe After Effects is required.

AET 332: Computer Music Programming II
Instructor: Nina Young
Description: Exploration of algorithmic sound processing, signal processing techniques including filters, FFT, convolution, sound analysis/re-synthesis using Max/MSP.

AET 337: Writing for Interactive Games
Instructor: Susan O'Connor
Description: Exploration of game creation as a multi-threaded narrative story. Students create, write, edit, and refine game stories and game dialogue and build small game scenarios using a variety of game design software platforms.

AET 339: Advanced Production Lab
Instructor: Earnest Mazique
Description: Collaborate, plan, problem-solve, and complete production crew tasks as a team, in and around a performance venue; 35 or fewer students.

AET 339: Audio for Visual Media
Instructor: Carolina Perez
Description: Exploration of post-production concepts for preparing sound in relation to picture including field recording, dialogue editing, voiceovers, automated dialogue replacement, sound effects, Foley, music editing, sound design, and soundtrack mixing and mastering; 35 or fewer students.

AET 339: Building Game Worlds
Instructor: Michael Baker
Description: Use of modular sets, props, environment tools, lighting, and VFX to create 3D game worlds based on theme and story. Emphasis is placed on production considerations, capturing sense of place through art direction, and communicating design decisions; 35 or fewer students.

AET 339: Digital Fabrication
Instructor: Justin Johnson
Description: Advanced topics in AET, 35 or few students. Explores common and emerging digital fabrication technologies for artists and designers.

AET 339: Game Audio
Instructor: Jack Stamps
Description: Practical sound and music applications exploring techniques specific to developing game audio; 35 or fewer students.

AET 339: History of Game Design
Instructor: David Cohen
Description: Advanced topics in AET, 35 or fewer students. Explore historical approaches to video game design, including video game histories and archives, critical analysis of design, game development, and contemporary social issues in gaming.

AET 339: Game Production
Instructor: David Cohen
Description: Advanced topics in AET, 35 or fewer students. In-depth look at how to make a video game through the creation of a roadmap that can be used to manage both the high level and day-to-day development of a game. Identifies the tools and techniques used to break down a game into measurable components that can be scheduled, staffed, budgeted and scoped. Analyzes development methodologies to determine the best approach for the project type. Teaches the assembly and execution of flexible plans for multiple types of game productions, from full console and mobile games, to live operations of games as a service.

AET 339: Game Prototyping
Instructor: Megan Johns
Description: Advanced topics in AET, 35 or fewer students. Explores iterations on ideas for gameplay and game mechanics. Emphasizes ideation, storyboarding, pitching, prototyping, testing, and documentation.

AET 339: Level Design
Instructor: Megan Johns
Description: Advanced topics in AET, 35 or fewer students. Explores the creation of playable levels for 3D spaces. Develops a game play sequence in a game engine through planning, white boxing, integration, interaction, feedback, and documentation. Emphasizes creating a meaningful play experience through iteration, play testing, and revision.

AET 339: Lighting and Texturing
Instructor: Christopher Norman
Description: Advanced topics in AET, 35 or fewer students. In-depth study of 3-D surfacing for film, the Web, and interactive media. Focuses on the execution of myriad digital painting, lighting, and texturing approaches on projects to explore 3-D digital artistry. Illuminates connections between light, color, and texture via application to 3-D digital models. Projects will be output as digital renders and interactive virtual works.

AET 339: PLAI Portfolio
Instructor: Ana Herruzo
Description: Advanced topics in Performance, Lighting and Interactivity; 35 or fewer students. Investigates career paths in projection, lighting, and interactivity. Includes business plans, business entities, creative entrepreneurship, curricula vitae, resumes, Web presence and job interviews, specifically in the fields of live entertainment and digital experience.

AET 339: PLAI Production Lab
Instructor: Matthew Smith
Description: Advanced topics in Performance, Lighting and Interactivity; 35 or fewer students. Focuses on in-depth coverage of live entertainment technology. Includes advanced media server programming, advanced lighting applications, and advanced 3-D projection mapping.

AET 339: Songwriting
Instructor: Jack Stamps
Description: The process, workflow and techniques of song writing with a focus on lyric writing, text-setting, chord progressions and performance styles; 35 or fewer students.

AET 339: Technical Art I
Instruction: Michael Baker
Description: Advanced topics in AET, 35 or fewer students. Introduction to the technical aspects of art for game production. Given art direction and production requirements, research includes software options, asset authoring techniques, and integration methods to deliver high quality content. Also includes various aspects of production: poly budgets, shader setup, lighting systems, performance profiling, animation setup, VFX, texture formats, audio encoding, and optimization.

AET 339: Virtual Reality for Games
Instructor: Megan Johns
Description: Advanced topics in AET, 35 or fewer students. Introduction to creating virtual reality content for games.

AET 339: Visualization Portfolio
Instructor: Neal Daugherty
Description: Advanced topics in AET, 35 or fewer students. Explores professionalism and the importance of artistic presence on the internet while developing a professional portfolio. Covers basic design and web mechanics with a focus on the emphasis portfolio.

AET 341: Sound Synthesis and Auditory Processing
Instructor: Christopher Ozley
Description: Physics and mathematics of audio signal processing, including filter design, reverberation algorithms, direct synthesis technologies, analysis/synthesis technologies, waveguide systems, compression, and limiting.

AET 344C: 3-D Previsualization 
Instructor: Matthew Smith
Description: 2-D and 3-D drafting for previsualization solutions. Introduction to thefundamentals and skills of CAD Drafting in Vectorworks, the included Renderworks environment and subsequent integration of 3d files into previsualization software relevant to entertainment professionals. The focus is on skills required to generate and visualize accurate three-dimensional entertainment designs within software environments. Discusses CAD drafting practices, common terms, the 2d/3d workflow and integration of 3d objects in common previsualization environments for entertainment design professionals.

AET 346: Game Scripting and Modding
Instructor: Megan Johns
Description: Introduction to operations, systems, and coding in game engines. Exploration of scripting in Unity using C# to create playable game mechanics. Prior coding experience expected (such as AET 310 Creative coding or comparable).

AET 348: Concert and Event Lighting
Instructor: Matthew Smith
Description: Exploration of the styles, tools, and techniques specific to concert andevent lighting production in a variety of environments: large-scale music venue, corporate ballroom, outdoor stage and intimate club.

AET 349: Augmented Reality
Michael McKellar
Description: Explore the current Augmented Realty (AR) tools and techniques. Investigate AR applications, analyze and deconstruct various techniques,and examine the skills and tools needed. Also explore other approaches to immersive and experiential designs such as virtual realty, 3-D projection mapping, and stereoscopy.

AET 361C: Physical Computing
Instructor: Michael McKellar
Description: Introduces concepts and methods of physical computing, including the creation, building, and programming of small devices and the integrationof external devices and objects.

AET 363C: Visual Programming
Instructor: Michael McKellar
Description: Continued exploration of dynamic, real-time visual computing toward the production of a large final project. Focuses on the inclusion of external device input/output and interaction with MIDI and OSC protocolsfor applications in interactive performance settings.


AET 373: Senior Design Projects II
Instructor: Yuliya Lanina
Description: Continuation of a project within a team, with the guidance and advice of faculty members. Industry and faculty members can sponsor these projects.

AET 374: Independent Study
Instructor: AET Faculty
Description: Independent study or research in AET.

AET 377: Game Capstone 3-D
Instructor: Paul Toprac
Description: Group project developing a working 3-D game.

AET 378: Senior Thesis I
Instructor: AET Faculty
Description: Large scale senior project.

AET 379: Senior Thesis II
Instructor: AET Faculty
Description: Continuation of large scale senior project in Arts and Entertainment Technologies 378.


AET 139: Intro to Z Brush
Instructor: Isaac Oster
Description: Explore 3D sculpting techniques with Zbrush for modeling organic shapes and objects. Includes working with standard Zbrush tools and operations, modifying shapes and proportions, and preparing models for export. Class meets January 24-February 21.

AET 139: Hard Surface Modeling
Instructor: Isaac Oster
Description: Explores hard surface modeling techniques using 3D software. Subjects include: managing surface detail, accurate proportion, and topology control. Class meets Thursdays 6-9 p.m. in DFA 4.126, February 28-April 4.

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