crowd sitting in front of a large screen as a person presents on livestream event design at a conference
AET 139 Livestream Event Design

Faculty: TBD
Unique Number: 21655

Advanced topics in Arts and Entertainment Technologies.

word cloud: study, inquiry, write, research, curiosity, learn, explore, inquiry. a magnifying glass hovers over the words
AET 170 Research Methods Proseminar

Faculty: MJ Johns
Unique Number: 21740

This is a required course for AET Honors students in their junior year and is a prerequisite for the Honors Thesis. Students will learn approaches to research, organizing ideas, and writing for the field of Arts and Entertainment Technologies. We will also discuss options for graduate studies in this field. Prerequisite: permission of instructor.

graphic of pyramid split in half horizontally. the pyramid contains a screenshot of the digital audio workstation (DAW) Logic Pro X and shows effects dials
AET 305 Foundations of Music Technology

Faculty: Kyle Evans
Unique Number: 21550

Learn the basic concepts behind digital audio and recording! This course will cover foundational material for dealing with audio recording, editing, sequencing, and mixing inside a Digital Audio Workstation (DAW). The primary objective of this course is to provide a functional understanding of digital audio systems and recording techniques that can be utilized in various fields including, but not limited to: audio production, film scoring, game music, and sound design.

poster featuring digital rendering of monument. text reads "Peace: this monument is dedicated to those who seek a place of rest, of momentary respite, of tranquility. Come wander in and out and empty your mind of everything."
AET 306 Foundations of Digital Imaging and Visualization

Faculty: Neal Daugherty
Unique Number: 21555

By utilizing contemporary computer graphic software, digital capture and imaging devices, and a digital vocabulary of the artistic use of technology within our culture, this course’s objective is to enable the student to make educated technological and conceptual decisions on how to explore and utilize the computer and digital technology within their own creative and technical career all focused by conceptual aesthetic development. This course will develop concepts and skills by addressing assigned conceptual problems. These problems or “project modules” will help the student creatively consider the interaction of media, imagery, composition, content, and digital manipulation methods.

four panels: two feature blocks of code and two feature the resulting colorful graphics. Text reads: "Creative coding"
AET 310 Creative Coding

Faculty: Tyler Coleman
Unique Number: 21560

Learn how to make beautiful art using only code and a sprinkle of imagination. Algorithmic art, screensavers, games, music visualizers, and more!

background: rocky surface with cave painting of many hands. foreground: three silver computer-generated 3D hands
AET 315 Foundations of Design and Visual Development

Faculty: Honoria Starbuck
Unique Number: 21565

An introduction to design process, user experience, and formal design principles. Students will learn about design thinking, including problem solving, working within constraints, User Centered Design, Usability Testing, and User Experience for apps and interactive systems. Additionally, the course will cover the formal aspects of design such as composition, spatial arrangement, ergonomics, affordance, and the relationship between form and function through hands-on projects.

split frame: left side shows projection mapping on scale model of UT Austin tower and right panel shows projection and lighting at a live dance performance, centering on a dancer with arms above head
AET 316C Foundations of PLAI

Faculty: Matt Smith
Unique Number: 21570

Hybrid lecture/lab course designed to introduce students to the basic concepts, methods, and systems utilized in the field of Live Entertainment. Primary focus is to explore technologies and illuminate how each area of work within Projection, Lighting and Interactivity (PLAI) relates and is connected to others. Students will be introduced to projection, conventional and automated lighting, 3D previsualization and interactive and generative imagery. Topics include historical landmarks of interactive performance, projection system design, media servers, common signal and data formats, imagery creation for live performance, and current trends in live event technology.

screenshot of the back-end of a video game in progress created by AET students at UT Austin
AET 318C Foundations of Video Game Development

Faculty: David (D.S.) Cohen
Unique Number: 21575

An introduction to the process of creating games from concept through publishing. Professional industry standard techniques will be used to design, develop, produce, and publish playable games. Topics covered include game design and development, prototyping, art direction, aesthetics, technology, production planning, development pipelines, project management, product publishing, community management, and documentation.

two game design students at the school of design and creative technologies edit mixed reality code at the VR Austin Game Jam 2019
AET 319 Production Laboratory

Faculty: David Tolin
Unique Number: 21594

This course enables the student to understand both the aesthetic and practical elements of arts and entertainment.

aerial photo of a table with several objects sitting on it: glasses, a pinecone, a book, a typewriter, an open blank notebook, and a box of color slides
AET 319 Foundations Of Narrative

Faculty: Paula Rogers
Unique Number: 21590

This introductory-level class explores the basis of good storytelling across multiple mediums, including film, short stories, and games. Students will learn the fundamentals of story structure to gain an understanding of the craft and terminology to apply in future creative work. Focus will be on internalizing storytelling principles through study, essays, and analysis. 

twisted Rubix cube against white background
AET 319 Foundations of 3D Modeling

Faculty: Isaac Oster
Unique Number: 21585

Students will learn fundamental art principles including, scale, proportion, and composition, in order to develop an understanding of how to create visual media and narratives.

screenshot of four different colored buffers in Abelton
AET 320D Musical Acoustics

Faculty: James Gelb, Ph.D.
Unique Number: 21595

Explores the science of sound and how musical instruments work as well as principles of musical scales, hearing, architectural acoustics, and electronic music.

close up of buttons and knobs on a soundboard
AET 323E Audio Processing

Faculty: Sam Lipman
Unique Number: 21600

Practical sound and music applications exploring techniques specific to developing game audio.

light blue graphic with black 2D rendition of Newton's cradle
AET 324D Principles of Animation

Faculty: Lucas Dimick
Unique Number: 21605

Animation can bring characters, objects, and graphics to life. It’s the backbone of the computer graphics industry and plays an important role in film, visual effects, games, and motion graphics. This course is an introduction to the principles of animation for 2D and 3D systems. Students will use various techniques to convey a sense of weight, emotion, and story for simple and complex objects in both 2D and 3D.

2D art of a yellow humanoid character with no defined features next to a blazing fire. the character's arm is raised
AET 325C Intro to 2D Animation

Faculty: Neal Daugherty
Unique Number: 21610

Intro to 2D animation is designed to provide basic animation foundations and targeted instruction for artists wanting to expand their research into advanced or specific types of 2D Digital Art techniques and process. This course is designed as an introduction to intermediate course offering. Utilizing the student’s existing digital and traditional skill sets, the course will examine the technical and conceptual aspects of 2D digital art, animation with 2D pen and pencil drawings, video/film documentation and presentation. Advanced topics include the use Photoshop, Painter, Audition, and After Effects for animation, sound editing, and scripting of storyboards.This course will expand the student’s existing digital skills and further develop them to produce a clear and well-conceived understanding of digital production processes and a learned vocabulary of animation and its respective nomenclature.

close up of 3D model with rough texturing
AET 326C 3D Modeling and Texturing

Faculty: Isaac Oster
Unique Number: 21615

An introduction to 3D modeling and texturing techniques used in game development and visualization.

a behind-the-scenes look at animating 3D robot hands in realtime
AET 326J Realtime Animation Techniques

Faculty: Kyle Chittenden
Unique Number: 21620

In this course, students will learn the process of creating gameplay animations, techniques to improve their animation workflow, and how to implement their animations into Unreal Engine. Animation is a very important step in the art pipeline, and the class will focus on creating a multitude of game ready animations, along with how to work with blendspaces, state machines, and other systems used by animators in the industry today.

undergraduate student presents design during portfolio critique
AET 330T Portfolio Development

Faculty: Jai Dandekar
Unique Number: 21625

Portfolio Development will focus on creating projects and case studies for your portfolio. Whether you want to redesign an existing project, refine and create a case study for a project nearing completion, or even create a project from scratch, this semester long course will help you accomplish that. Crosslisted with DES 330T and ITD 330T.

screenshot of back-end of video game in progress. in center text reads "prototype" over a smiling stick figure
AET 333K Video Game Prototyping

Faculty: MJ Johns
Unique Number: 21630

Video Game Prototyping is an exploration of rapid prototyping techniques for game development using ideation, storyboarding, pitching, prototyping, testing, and documentation. This course is repeatable and may be taken more than once for credit. Throughout this course, students will work on project teams to create quick game prototypes in 2-3 week cycles and will have a chance to practice the skills they have learned in previous courses while also exploring and developing new skills. Prerequisites: Foundations of Game Development (AET 318) and Foundations of Creative Coding (AET 310)

screenshot of back-end of video game creation process in Unity
AET 334C Level Design

Faculty: MJ Johns
Unique Number: 21635

In this course, students create a functional and aesthetically pleasing level using an industry standard game engine (Unity or Unreal). Students create an individual level to practice all skills, and also a team level to practice working in a small group. Topics covered include sketching/planning, white boxing, integrating art and sound assets, scripting simple interactions, adding particles and animation for juice, and playtesting and recording feedback. Prerequisite: AET 310 Creative Coding (or equivalent) and AET 318 Foundations of Games

close up of handheld video game controller in purple lighting
AET 334E Video Game Art Pipeline

Faculty: Bill Byrne
Unique Number: 21640

An introduction to creating and working with game ready assets in 2D and 3D.

block of code under the resulting 3D rendering in Unity. text reads "game scripting"
AET 334F Video Game Scripting I

Faculty: Tyler Coleman
Unique Number: 21645

Discover how games do the things they do through this intro to game scripting. Learn how to program games using C# with Unity 3D, one of the game industry standards. Topics include character movement, environmental systems, AI, procedural generation, UI, and more.

collage of photos from notable moments in the history of video games
AET 336C Video Game History & Culture

Faculty: David (D.S.) Cohen
Unique Number: 21650

Video games have grown into a powerful force - from humble beginnings in computer labs, to defining influences in popular culture, conflicts that altered laws controversies in gender politics and minority representation, and establishing new forms of artistic expression. This course will have you evaluating significant historical and influential ways video games have shaped art, industry, culture, science, and society.

collage of 3D renderings of a person using AR to participate in an immersive storytelling experience
AET 339 Storytelling with AR

Faculty: Jose Kozan
Unique Number: 21710

Explore augmented reality and its role in providing interactive layers of content to support storytelling and branded marketing. The studio will focus on short individual and group projects, creating AR experiences for multiple platforms such as web pages, mobile apps, and social media. Students will review the terminology, limitations, current uses, potential markets, and anticipated game-changing breakthroughs in AR technologies.

hands typing on a computer and moving a mouse. the keys on the keyboard are backlit by rainbow LED lights
AET 339 The Future of Gaming with Dell

Faculty: Jessie Contour
Unique Number: 21675

In this collaborative class with the Dell Experience Innovation Group, students will design and prototype ideas for the future of immersive gaming technology. Projects involve AI, emotive inputs, new I/O, and physical movement detection.

cosplayer dressed in a bright pink wig, a crown, gloves, brightly colored clothes and holding a large accessory over her shoulder
AET 339 Next Level Cosplay

Faculty: Jessie Contour
Unique Number: 21700

Enhance your favorite cosplay with the addition of wearable accessories built with Arduino. Animated LED matrix masks, sound reactive glowing arm bands, and environment scanning Tricorders are all possible in this class.

woman swinging over a waterfall
AET 339 Narrative Adventure Studio

Faculty: Paula Rogers
Unique Number: 21695

Students will create an original narrative interactive experience over the course of the semester, applying lessons in plot, character, pacing, and narrative design as they develop the project. Class structure will mimic a working creative studio, with a focus on iteration. As they create an original adventure story, students will learn common practices for pitching new ideas in a creative workplace, as well as how to give and receive creative feedback, and meet milestones towards completing a final iteration.

a cube; each face is a different visual demonstration of generative audio processing
AET 339 Generative Audio Programming

Faculty: Chris Ozley
Unique Number: 21685

Students will acquire audio skills using SuperCollider as a tool for real-time, generative audio production. Additionally, students will learn how to integrate such generative processes with other types of media such as video while exploring methods for soundscape design.

a multicolored, geometric realtime video rendering projected onto a wall
AET 339 Future VJ: Video/Music/Code

Faculty: Kyle Evans
Unique Number: 21680

This course is a deep-dive into audiovisual creation and boundary-pushing video aesthetics. Topics include creating music-reactive visuals in Touchdesigner, realtime video performance and projection mapping in Resolume Arena, programming audio analysis systems in Max/MSP, and designing generative video systems for installations and performance.

sketches in a notebook with color. a sign in the middle of the page reads "To Be Continued..."
AET 339 Senior Design Project: Story Mode

Faculty: Matt Smith & Paula Rogers
Unique Number: 21705

This course replicates the experience of a client/studio relationship by assigning a team-based, narrative-driven interactive project on a given theme, with professional expectations. All students will iterate on a single brief from an imagined client, i.e. a museum or intellectual property. Students will learn common practices for pitching new ideas in a creative workplace, as well as how to give and receive creative feedback, and meet milestones. Projects will allow students to collaborate with their peers and assign roles within a creative team as they develop new and exciting methods of interactive storytelling.

photo of statue in front of Disneyland of Walt Disney holding Mickey Mouse's hand
AET 339 Themed Entertainment Design

Faculty: TBD
Unique Number: 21715

Examine the best practices behind the design of themed entertainment experiences through a variety of lectures, group projects, and individual study. 

a large pink curtain billowing in the wind
AET 339 Fabric Representation

Faculty: Karen Maness
Unique Number: 21670

Focuses on fabric rendering, materiality, and fabric representation for entertainment design. Practices painting and rendering fabrics to drape convincingly from the human body for the live performance or virtual character design. Develops an understanding of the form, structure, weight, and texture of fabrics, and how to render them for effective storytelling, through a variety of media.

photo of student looking at a mural wall in Gensler Austin's lobby
AET 339 Gensler DXD Studio Partnership

Faculty: Yuliya Lanina
Unique Number: 21690

Create real content for a real client! This experience is meant to build on your acquired knowledge and skills to facilitate the creation of a collaborative visual project for the large-scale LED Media Wall within the Gensler Austin lobby. The content must connect to Gensler’s brand and culture and be suitable for their office environment. Students will work in small teams on a project that uses the skills they have acquired in previous years, working closely with Gensler’s Digital Experience Design (DXD) studio, to create compelling visual content suitable for their lobby.

collage of step-by-step guides to creating certain technical art effects
AET 339 Technical Art I

Faculty: Jessie Contour
Unique Number: 21714

An applied course focused on the technical aspects of game content creation.

a student sits at a desk with speakers and a desktop computer to work on music in their home studio
AET 341C Virtual Instruments

Faculty: Sam Lipman
Unique Number: 21725

An exploration of the concepts and current trends of virtual instruments as used in today's studio workplace.

marquee sign in window sill reads "Turn Ideas Into Reality"
AET 344D 3D Previsualization for Live Entertainment

Faculty: Matt Smith
Unique Number: 21730

Instructs students on how to bring an idea from concept to fully rendered pitch-ready environment by utilizing 2D and 3D technical drafting tools in Vectorworks and a lighting visualizer.

a classic Chevrolet Malibu in a crowd of people. the wheels have been edited out, so it appears the car is hovering above ground
AET 339 Design Studio: Gravitivity

Faculty: Neal Daugherty
Unique Number: 21665

Design Studio: "Gravitivity" blends creative conceptual development with a collaborative studio environment. Students will work in various digital mediums and innovative, imaginative processes to address the thematic topic of the laws and physics of Gravity. All elements and areas of AET are encouraged to enroll. Creative explorations include Game Development, PLAI, Narrative and Visual Storytelling, Creative Coding, Technical Art, Music and Sound, Visualization, and other study areas.
This course cumulates with a large virtual final presentation and gallery with a virtual opening.

3 metallic tops - one blue, one red, and one green - sit on a counter
AET 339 Toymaking for Tomorrow

Faculty: J.E. Johnson & Honoria Starbuck
Unique Number: 21720

Students apply skills in drawing, digital prototyping, and model making to create original toys to engage children in imaginative play and shape developmental skills, decision-making, socialization, and creativity. Students learn to conduct research and analysis to insure toy designs are appropriate for the children for whom they are designing. Using various hands-on and digital fabrication techniques, students translate their ideas into 3D models, and present the final products to faculty, and toy industry or museum professionals. Materials and 3D prints will be made available to support student projects. This course has no prerequisites and would benefit students seeking careers in product design, teaching, museum education, immersive entertainment, and related fields.

full-color rendering of a spaceship taking off over an ocean, rocky cliffs in foreground. colorful sunset in background
AET 339 Concepts of Realtime Rendering

Faculty: Deepak Chetty
Unique Number: 21660

This course will prepare students for real-time workflows and creative best practices for still image and moving picture creation and renders using Unreal Engine.

hand drawing a character in a box for a storyboard
AET 339 Drawing the Storyboard

Faculty: Jason Buchanan
Unique Number: 21669

An introduction to the drawing techniques used for creating storyboards.

a hand drawing a typeface on a backlit desk
AET 339 Drawing for Designers

Faculty: Jason Buchanan
Unique Number: 21668

An introduction to the drawing techniques and methods used in the field of design.

two stills from different live events that showcase projection mapping and lighting techniques. text reads "AET 348C: Live Event Engineering"
AET 348G Media Design and Technology

Faculty: Sven Ortel
Unique Number: 21735

Investigate design challenges in-depth in the field of Media and Projection Design.

AET senior students collaborating on their senior design project in a UT Austin classroom
AET 373 Senior Design Projects II

Faculty: Yuliya Lanina & Chris Ozley
Unique Number: 21745

Continuation of a project within a team with the guidance and advice of faculty members. Industry and faculty members can sponsor these projects.

title image from 2D Game Development and Design capstone game "Custodial Conundrum" featuring medieval characters and mice around a fountain inside a cavern
AET 377 Game Development Capstone: 3D Games

Faculty: Paul Toprac
Unique Number: 21755

Participation in interdisciplinary teams to gain a thorough understanding of the three-dimensional game development process through modeling of the environment and practices that are used in game studios.

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