Lecturer, Arts and Entertainment Technologies

Isaac Oster has been working in game development since 2008. His areas of expertise include technical art, character art, and hard surface prop work. He has contributed to Halo: The Master Chief Collection, Doom, Call Of Duty: Modern Warfare Remaster, Demon's Souls Remaster, and Star Wars: Tales from the Galaxy's Edge. 

In addition to his work in the game industry, Oster teaches courses in game development at The University of Texas at Austin. He believes in teaching the same tools and techniques he uses professionally and is excited to share his knowledge with the next generation of creatives. He is currently working with ILMxLAB as a senior technical artist and lives in Austin, Texas.

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