Our Work
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Future23
Get a glimpse of the SDCT's Spring 2023 Showcase. For the first time, the Department of Design joined forces with the Department of Arts and Entertainment Technologies for a unique gathering of Austin’s creative community.
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Becauseisms: 2023 Design M.F.A. Exhibition
Becauseisms expresses emotional, societal, and personal provocations. The work is a reflection of the 2023 M.F.A. Design candidates' optimism and intention through design.
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Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
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Home
Zac DeLane's family has called Texas home for four generations, and from small towns and big cities, their family has roots in a lot of different towns in Texas. This piece was designed to showcase Zac's family roots and history, while also serving as a centerpiece for their backyard space.
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Morphology
"Morphology" is a project developed by students Eriane Austria and Em Dryer through a partnership with Gensler design firm. This project showcases on a large media wall at Gensler's Austin office and explores the theme of interconnectedness, focusing on the relationships between Gensler, UT Austin, and the students themselves.
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Pizza Kittyz
Brand guidelines for Pizza Kittyz, a pet-friendly pizza shop with the intention of making their clients purr with joy. This brand was born thanks to B.F.A. Design student Luis Angeles' little sister, who scribbled a logo onto a cardboard box as they were playing pizza shop.
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Lattice: 2025 Design M.F.A. Exhibition
Lattice weaves together the thesis works of eight graduating M.F.A. candidates in Design, each probing the fragile connections between people, cultures, and environments. The projects sustain overlooked histories, reclaim informal spaces, challenge extrovert-centered norms, and imagine new ways of belonging. They navigate discomfort in air travel, explore trust in AI, and reframe human relationships with more-than-human worlds. Through cultural memory, speculative futures, and everyday artifacts, the exhibition reveals design as a latticework of resilience, critique, and care.
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Cig Harvey: Blue Violet
Blue Violet is a book of deeply personal and lush photographs, drawings, and writing by Cig Harvey. It was a labor of joy for Design Professor Jeanette Abbink to interweave Harvey's lush, color-saturated photography with a motley of textual forms on French-fold style pages bound within the moody printed cloth hardcover.
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Tower Tumble
For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.
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Time Passing Through
Time Pass Through is an animated work that draws inspiration from undergraduate student Jackson Gurdak's experiences in recent years. Key life events such as graduating from high school, attending college, navigating the pandemic, participating in Zoom classes, entering his 20s, and facing uncertainty about the future form the heart of this work. The soundtrack, created by Kaden McKay, features an upbeat tempo combined with anxious lyrics, encapsulating the theme of mixed feelings about the future.
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Austin Parks Wayfinding
Created by undergraduate Design students Zac DeLane and Caroline Silva, the Austin Parks Wayfinding project aims to help park goers navigate Austin's outdoor spaces with ease. Using Adobe Illustrator and Adobe Dimension, they created a holistic mapping system that will allow patrons to find their way without disruptions.
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Rehab Bud
Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable.
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