Our Work
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Time Passing Through
Time Pass Through is an animated work that draws inspiration from undergraduate student Jackson Gurdak's experiences in recent years. Key life events such as graduating from high school, attending college, navigating the pandemic, participating in Zoom classes, entering his 20s, and facing uncertainty about the future form the heart of this work. The soundtrack, created by Kaden McKay, features an upbeat tempo combined with anxious lyrics, encapsulating the theme of mixed feelings about the future.
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Once a Glacier
Once a Glacier is a VR film that tells the story of a relationship between a girl and a glacier. As the girl grows older, the existence of the ice is threatened, and the viewer is taken on a journey through her seemingly futile efforts to protect what was once an entire glacier.
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Rehab Bud
Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable.
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Spellslingers
Welcome to the International Multidimensional Wizard Tournament! Competitors from far and wide have come to test their mettle through magical dueling. This Alt Ctrl arcade game and cabinet was created by AET students in the "Next Level Arcade" course.
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Morphology
"Morphology" is a project developed by students Eriane Austria and Em Dryer through a partnership with Gensler design firm. This project showcases on a large media wall at Gensler's Austin office and explores the theme of interconnectedness, focusing on the relationships between Gensler, UT Austin, and the students themselves.
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Becauseisms: 2023 Design M.F.A. Exhibition
Becauseisms expresses emotional, societal, and personal provocations. The work is a reflection of the 2023 M.F.A. Design candidates' optimism and intention through design.
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Quaint Relics
Quaint Relics is an ongoing speculative exploration of electronic waste and its potential for reuse in different contexts such as furniture. Adapting e-waste into unconventional new products in this manner is intended to spark discussion regarding our consumption and disposal of electronics.
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Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
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Future23
Get a glimpse of the SDCT's Spring 2023 Showcase. For the first time, the Department of Design joined forces with the Department of Arts and Entertainment Technologies for a unique gathering of Austin’s creative community.
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Into the Mind of Pedro Linares
An immersive experience based around Alebrijes and how they came to be. Using UV lights accompanied by a mystical soundscape, the Jungle comes to life in an array of colorful chaos.
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Tower Tumble
For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.
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Shifting Winds
Every researcher had mentors who helped assimilate them into a life of scholarly work, and the process continues with their future mentees. These comprise the roots and branches of the academic tree of a single researcher. If we let these ancestors’ and descendants’ genders affect these trees like a “wind,” most curl nearly to the earth. To set these trees growing upright again we visualize giving differential weight to male and female researchers.
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