Our Work
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Pizza Kittyz
Brand guidelines for Pizza Kittyz, a pet-friendly pizza shop with the intention of making their clients purr with joy. This brand was born thanks to B.F.A. Design student Luis Angeles' little sister, who scribbled a logo onto a cardboard box as they were playing pizza shop.
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As We Rise
Designed by Jeanette Abbink, As We Rise is a revelatory exploration of Black identity with more than a hundred works by Black artists from Canada, the Caribbean, Great Britain, the United States, South America, and the African continent.
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Once a Glacier
Once a Glacier is a VR film that tells the story of a relationship between a girl and a glacier. As the girl grows older, the existence of the ice is threatened, and the viewer is taken on a journey through her seemingly futile efforts to protect what was once an entire glacier.
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Lamborghini Countach
This life-size Lamborghini Countach includes custom features and interactive screens designed to highlight the full range of creative programming offered by the Department of Arts and Entertainment Technologies (AET).
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Spellslingers
Welcome to the International Multidimensional Wizard Tournament! Competitors from far and wide have come to test their mettle through magical dueling. This Alt Ctrl arcade game and cabinet was created by AET students in the "Next Level Arcade" course.
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Tower Tumble
For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.
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Dye Your Hair at Home
This step-by-step tutorial for how to dye your hair at home brings to life a previously dull manual with vibrant color at each stage from beginning to end.
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Future23
Get a glimpse of the SDCT's Spring 2023 Showcase. For the first time, the Department of Design joined forces with the Department of Arts and Entertainment Technologies for a unique gathering of Austin’s creative community.
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Optimus Primal
A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.
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Starlight Scrappers
Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication. Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King. Do you think you have what it takes?
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Home
Zac DeLane's family has called Texas home for four generations, and from small towns and big cities, their family has roots in a lot of different towns in Texas. This piece was designed to showcase Zac's family roots and history, while also serving as a centerpiece for their backyard space.
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MyKid-netic
This project includes a semester long research journey of surveillance tools, child care techniques, for parents to protect and micro-manage their kids. The name "MyKid-netic" is essentially a play on words by combining the phrase "my kid" with the word "cybernetic."
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Cig Harvey: Blue Violet
Blue Violet is a book of deeply personal and lush photographs, drawings, and writing by Cig Harvey. It was a labor of joy for Design Professor Jeanette Abbink to interweave Harvey's lush, color-saturated photography with a motley of textual forms on French-fold style pages bound within the moody printed cloth hardcover.
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Rehab Bud
Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable.
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Tank
Tank is a personal project created by Arts and Entertainment Technologies Professor Isaac Oster using Zbrush, Fusion 360, 3DS Max, and Quixel Suite. Oster was interested in building a vehicle and wanted to explore blending ZBrush and Fusion on a challenging high poly model.
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Quaint Relics
Quaint Relics is an ongoing speculative exploration of electronic waste and its potential for reuse in different contexts such as furniture. Adapting e-waste into unconventional new products in this manner is intended to spark discussion regarding our consumption and disposal of electronics.
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Shifting Winds
Every researcher had mentors who helped assimilate them into a life of scholarly work, and the process continues with their future mentees. These comprise the roots and branches of the academic tree of a single researcher. If we let these ancestors’ and descendants’ genders affect these trees like a “wind,” most curl nearly to the earth. To set these trees growing upright again we visualize giving differential weight to male and female researchers.
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AET Class of 2020 Showcase
View final projects from Class of 2020 Arts and Entertainment Technologies graduates, including game design, music and sound, 2D and 3D art, and more.
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UT Tower 3D Projection Mapping
A 3D projection-mapped, interactive model of The Tower at the University of Texas at Austin gets illuminated with '80s synthwave graphics and an interactive dance element made possible by an Xbox Kinect.
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ARRR.duino
At the MIT Reality Hack 2022, Zane Giordano built ARRR.duino, a cross-platform AR circuit design tool designed to teach younger students how to build basic circuits with Arduino.
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BTS “Dynamite” Fan-Animated Music Video
After taking Principles of Animation, Hari learned how to rotoscope and reanimated her favorite music video for "Dynamite" by K-pop band BTS with her own vision and style.
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The Inaugural In The Arena Award
Students from the Department of Design, under the guidance of Assistant Professor Jiwon Park, designed and constructed the physical award for the LBJ School of Public Affairs’ new In The Arena award. The inaugural award was presented to former Secretary of State Hillary Clinton in November 2018.
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Into the Mind of Pedro Linares
A prototype of an immersive experience based around Alebrijes and how they came to be. Using UV lights accompanied by a mystical soundscape, the Jungle will come to life in an array of colorful chaos.
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Mountain Spirit
A mountain spirit takes a peaceful morning walk in the great outdoors. This student-created animation takes inspiration from the painterly style of Studio Ghibli and the traditional rice hats and hanfu clothing of China.
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Woodland Digital Pet
This little stump holds an even tinier mouse friend inside! As a semester-long independent study, Nada Aburayyan set out to create a digital friend/pet toy like the ones from her childhood and the early 2000s. Learn more about AET '22 graduate Nada Aburayyan and her project, "Woodland Digital Pet."
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Ears, Eyes + Feet features projection design from AET students
In spring 2018, students in Sven Ortel & Matthew Smith’s class AET 329: Media Creation for Live Performance designed projection lighting for performances in Ears, Eyes + Feet.
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Automaton
Automaton was created for the 3D Capstone course during a single semester using agile development methodologies to simulate the game development process of a small studio. It is a Survival Horror game that follows the storyline of a girl that is looking for her missing brother in a mansion where an evil scientist resides with his rather unsuccessful experiments.
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SDCT Spring 2019 Showcase
View highlights from the Spring 2019 SDCT Showcase.
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The Making of Evolution in 2022
Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.
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In My Shoes
In My Shoes is an interactive narrative, where the player finds themselves unraveling various cultural backgrounds as a result of choice made and ultimately broadening their horizons. It signifies the importance of diversity and the necessity of treating everyone as equals.
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Spring 2021 Game Design Capstone
View projects from the Spring 2021 Game Development and Design 3D Capstone course.
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Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
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3D Modeling and Texturing Selected Projects
View student work from Professor Isaac Oster's Fall 2020 3D modeling and texturing class.
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Lens of Empathy
Lens of Empathy gives the player a glimpse of what it’s like to have a different identity that shapes the types of privileges you have. The experience provides current statistics on these disadvantages and the player will become cognizant of the privileges they hold and show empathy for those that don’t have those privileges.
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Valkyrie Intelligence Formula 4 Race Car
View photos of B.F.A. Design senior Hadley Chillura's race car wrap design for Valkyrie Intelligence, which debuted at the Formula 4 Championship race.
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Spring 2019 B.F.A. and M.F.A. Design Exhibitions
View highlights from the Spring 2019 B.F.A. and M.F.A. Design exhibitions.
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Ambrosia Princess Desk
Independent project created with the fundamentals taught Professor Isaac Oster's 3D Materials and Lighting class. All models and textures are optimized and game-ready. Brought to life in Unreal 5 with Blueprints and Niagara particle systems.
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Cosmic Cooking
Cosmic Cooking is a 2D sci-fi simulation game produced for AET Senior Design Project that follows the life of an intergalactic chef, Margo. Follow her on her journey as she learns out-of-this-world recipes, explores new dimensions, and becomes the greatest chef in the universe.
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Live Event Engineering Class Presentations
In Matt Smith's Fall 2019 Live Event Engineering class, students programmed light and projection shows to a song of their choice. Watch some of the presentations in this compilation video.
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Ghost Hunter Hunter
As the ghost, you can phase through walls, ceilings, and the floor to navigate your house while possessing objects to scare away ghost hunters. Successfully freaking out the ghost hunters will result in a successful night, while getting documented too much will result in your capture.
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Concert and Event Lighting Class Projects
AET students in Matt Smith's Concert and Event Lighting class visited High End Systems' demo room in Spring 2018 to display their end-of-semester projects. The added challenge? They had to draw songs out of a bowl and then create lighting effects in real time as the song played.
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Misread Signs
Watch "Misread Signs," a multimedia performance by Yuliya Lanina, M.F.A.
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Asterism
View the Class of 2021 B.F.A. Design Senior Capstone Exhibition, "Asterism."
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2nd Annual VJ Battle: Audiopixelcollider
View the highlights from UT Austin's second annual VJ Battle: Audiopixelcollider, a collaboration between the Department of Arts and Entertainment Technologies, the Butler School of Music and the Department of Theatre and Dance.
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Cat and Rat Zodiac Narrative Enclosure
This enclosure retells the origin behind the Chinese Zodiac: a rat betrays a cat in order to deter the cat from finishing the race, with a focus on the specific moment where they choose to cross the river. Everyone can learn more about the Chinese Zodiac from this enclosure story!
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VJ Battle 2017: Audiopixelcollider
Audiopixelcollider was the College of Fine Arts' first VJ Battle, a live performance by visual artists and lighting designers showcasing their VJing skills to original, student-produced music.
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AET Livestream Event
Watch the Spring 2021 AET Livestream Event featuring music, animation, gameplay, video & more.
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Training Warehouse for 3D Game Environment
3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game.

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