Our Work

Replica of a Lamborghini Countach created by Arts and Entertainment Technologies students in collaboration with Texas Performing Arts Fabrication Studios and dadalab

Our Work

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  • Starlight Scrappers

    Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication. Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King. Do you think you have what it takes?

  • Future23

    Get a glimpse of the SDCT's Spring 2023 Showcase. For the first time, the Department of Design joined forces with the Department of Arts and Entertainment Technologies for a unique gathering of Austin’s creative community.

  • Shifting Winds

    Every researcher had mentors who helped assimilate them into a life of scholarly work, and the process continues with their future mentees. These comprise the roots and branches of the academic tree of a single researcher. If we let these ancestors’ and descendants’ genders affect these trees like a “wind,” most curl nearly to the earth. To set these trees growing upright again we visualize giving differential weight to male and female researchers.

  • Pizza Kittyz

    Brand guidelines for Pizza Kittyz, a pet-friendly pizza shop with the intention of making their clients purr with joy. This brand was born thanks to B.F.A. Design student Luis Angeles' little sister, who scribbled a logo onto a cardboard box as they were playing pizza shop.

  • Quaint Relics

    Quaint Relics is an ongoing speculative exploration of electronic waste and its potential for reuse in different contexts such as furniture. Adapting e-waste into unconventional new products in this manner is intended to spark discussion regarding our consumption and disposal of electronics.

  • Lamborghini Countach

    This life-size Lamborghini Countach includes custom features and interactive screens designed to highlight the full range of creative programming offered by the Department of Arts and Entertainment Technologies (AET).

  • Once a Glacier

    Once a Glacier is a VR film that tells the story of a relationship between a girl and a glacier. As the girl grows older, the existence of the ice is threatened, and the viewer is taken on a journey through her seemingly futile efforts to protect what was once an entire glacier. 


  • Spellslingers

    Welcome to the International Multidimensional Wizard Tournament! Competitors from far and wide have come to test their mettle through magical dueling. This Alt Ctrl arcade game and cabinet was created by AET students in the "Next Level Arcade" course. 

  • Entangled Intelligences

    Premiering at Fusebox Festival, Entangled Intelligences invited visitors to experience a unique exhibition that challenges anthropocentric thinking and embraces the diverse forms of intelligence found in the natural world. Featuring works by the Ecocentric Future Lab directed by Design Professor Jiabao Li and other renowned artists.

  • Cig Harvey: Blue Violet

    Blue Violet is a book of deeply personal and lush photographs, drawings, and writing by Cig Harvey. It was a labor of joy for Design Professor Jeanette Abbink to interweave Harvey's lush, color-saturated photography with a motley of textual forms on French-fold style pages bound within the moody printed cloth hardcover.

  • Tank

    Tank is a personal project created by Arts and Entertainment Technologies Professor Isaac Oster using Zbrush, Fusion 360, 3DS Max, and Quixel Suite. Oster was interested in building a vehicle and wanted to explore blending ZBrush and Fusion on a challenging high poly model.

  • Home

    Zac DeLane's family has called Texas home for four generations, and from small towns and big cities, their family has roots in a lot of different towns in Texas. This piece was designed to showcase Zac's family roots and history, while also serving as a centerpiece for their backyard space.

  • Rehab Bud

    Designed by Ishita Sisodia (B.A. Design '24), Rehab Bud is a two-sided platform that allows physical therapy patients to record their exercises and get real-time AI feedback on the accuracy of their form, while also tracking their recovery progress and holding them accountable. 

  • As We Rise

    Designed by Jeanette Abbink, As We Rise is a revelatory exploration of Black identity with more than a hundred works by Black artists from Canada, the Caribbean, Great Britain, the United States, South America, and the African continent.

  • Tower Tumble

    For the first time in school history, the UT Tower was transformed into an interactive video game screen through projection mapping produced by an Arts and Entertainment student in collaboration with faculty.

  • Into the Mind of Pedro Linares

    An immersive experience based around Alebrijes and how they came to be. Using UV lights accompanied by a mystical soundscape, the Jungle comes to life in an array of colorful chaos.

  • Dye Your Hair at Home

    This step-by-step tutorial for how to dye your hair at home brings to life a previously dull manual with vibrant color at each stage from beginning to end.

  • Optimus Primal

    A personal project by Arts and Entertainment Technologies professor Isaac Oster, inspired by a concept by Furio Tedeschi, created primarily with Zbrush with components from Fusion 360 and Marvelous Designer. Professor Oster covers the process for creating work like this in AET 326C Modeling and Texturing.

  • MyKid-netic

    This project includes a semester long research journey of surveillance tools, child care techniques, for parents to protect and micro-manage their kids. The name "MyKid-netic" is essentially a play on words by combining the phrase "my kid" with the word "cybernetic."

  • Becauseisms: 2023 Design M.F.A. Exhibition

    Becauseisms expresses emotional, societal, and personal provocations. The work is a reflection of the 2023 M.F.A. Design candidates' optimism and intention through design.

  • UT Tower 3D Projection Mapping

    A 3D projection-mapped, interactive model of The Tower at the University of Texas at Austin gets illuminated with '80s synthwave graphics and an interactive dance element made possible by an Xbox Kinect.

  • Qualified Immunity

    Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.

  • AET Livestream Event

    Watch the Spring 2021 AET Livestream Event featuring music, animation, gameplay, video & more.

  • Training Warehouse for 3D Game Environment

    3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game. 

  • Mountain Spirit

    A mountain spirit takes a peaceful morning walk in the great outdoors. This student-created animation takes inspiration from the painterly style of Studio Ghibli and the traditional rice hats and hanfu clothing of China.

  • Cat and Rat Zodiac Narrative Enclosure

    This enclosure retells the origin behind the Chinese Zodiac: a rat betrays a cat in order to deter the cat from finishing the race, with a focus on the specific moment where they choose to cross the river. Everyone can learn more about the Chinese Zodiac from this enclosure story!

  • Misread Signs

    Watch "Misread Signs," a multimedia performance by Yuliya Lanina, M.F.A.

  • Concert and Event Lighting Class Projects

    AET students in Matt Smith's Concert and Event Lighting class visited High End Systems' demo room in Spring 2018 to display their end-of-semester projects. The added challenge? They had to draw songs out of a bowl and then create lighting effects in real time as the song played.

  • Woodland Digital Pet

    This little stump holds an even tinier mouse friend inside! As a semester-long independent study, Nada Aburayyan set out to create a digital friend/pet toy like the ones from her childhood and the early 2000s. Learn more about AET '22 graduate Nada Aburayyan and her project, "Woodland Digital Pet."

  • ARRR.duino

    At the MIT Reality Hack 2022, Zane Giordano built ARRR.duino, a cross-platform AR circuit design tool designed to teach younger students how to build basic circuits with Arduino.

  • Lens of Empathy

    Lens of Empathy gives the player a glimpse of what it’s like to have a different identity that shapes the types of privileges you have. The experience provides current statistics on these disadvantages and the player will become cognizant of the privileges they hold and show empathy for those that don’t have those privileges. 

  • Asterism

    View the Class of 2021 B.F.A. Design Senior Capstone Exhibition, "Asterism." 

  • AET Class of 2020 Showcase

    View final projects from Class of 2020 Arts and Entertainment Technologies graduates, including game design, music and sound, 2D and 3D art, and more.

  • BTS “Dynamite” Fan-Animated Music Video

    After taking Principles of Animation, Hari learned how to rotoscope and reanimated her favorite music video for "Dynamite" by K-pop band BTS with her own vision and style.


  • Cosmic Cooking

    Cosmic Cooking is a 2D sci-fi simulation game produced for AET Senior Design Project that follows the life of an intergalactic chef, Margo. Follow her on her journey as she learns out-of-this-world recipes, explores new dimensions, and becomes the greatest chef in the universe.

  • Ghost Hunter Hunter

    As the ghost, you can phase through walls, ceilings, and the floor to navigate your house while possessing objects to scare away ghost hunters. Successfully freaking out the ghost hunters will result in a successful night, while getting documented too much will result in your capture.

  • The Making of Evolution in 2022

    Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.

  • Ambrosia Princess Desk

    Independent project created with the fundamentals taught Professor Isaac Oster's 3D Materials and Lighting class. All models and textures are optimized and game-ready. Brought to life in Unreal 5 with Blueprints and Niagara particle systems.

  • The Inaugural In The Arena Award

    Students from the Department of Design, under the guidance of Assistant Professor Jiwon Park, designed and constructed the physical award for the LBJ School of Public Affairs’ new In The Arena award. The inaugural award was presented to former Secretary of State Hillary Clinton in November 2018. 

  • VJ Battle 2017: Audiopixelcollider

    Audiopixelcollider was the College of Fine Arts' first VJ Battle, a live performance by visual artists and lighting designers showcasing their VJing skills to original, student-produced music.

  • In My Shoes

    In My Shoes is an interactive narrative, where the player finds themselves unraveling various cultural backgrounds as a result of choice made and ultimately broadening their horizons. It signifies the importance of diversity and the necessity of treating everyone as equals.

  • Live Event Engineering Class Presentations

    In Matt Smith's Fall 2019 Live Event Engineering class, students programmed light and projection shows to a song of their choice. Watch some of the presentations in this compilation video.

  • 2nd Annual VJ Battle: Audiopixelcollider

    View the highlights from UT Austin's second annual VJ Battle: Audiopixelcollider, a collaboration between the Department of Arts and Entertainment Technologies, the Butler School of Music and the Department of Theatre and Dance.

  • Automaton

    Automaton was created for the 3D Capstone course during a single semester using agile development methodologies to simulate the game development process of a small studio. It is a Survival Horror game that follows the storyline of a girl that is looking for her missing brother in a mansion where an evil scientist resides with his rather unsuccessful experiments. 

Wide angle shot of the iconic University of Texas Tower with live projection mapping designed by students and faculty in the School of Design and Creative Technologies

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M.F.A. in Design alumna Chloe Gillmar wearing her Texas Design shirt and throwing up a "hook 'em" with her fellow H-E-B Digital interns from other Texas universities

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The Class of 2023 Master of Fine Arts in Design cohort at UT Austin

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