Our Work

Replica of a Lamborghini Countach created by Arts and Entertainment Technologies students in collaboration with Texas Performing Arts Fabrication Studios and dadalab

Our Work

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  • Ambrosia Princess Desk

    Independent project created with the fundamentals taught Professor Isaac Oster's 3D Materials and Lighting class. All models and textures are optimized and game-ready. Brought to life in Unreal 5 with Blueprints and Niagara particle systems.

  • Lens of Empathy

    Lens of Empathy gives the player a glimpse of what it’s like to have a different identity that shapes the types of privileges you have. The experience provides current statistics on these disadvantages and the player will become cognizant of the privileges they hold and show empathy for those that don’t have those privileges. 

  • Qualified Immunity

    Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.

  • Cosmic Cooking

    Cosmic Cooking is a 2D sci-fi simulation game produced for AET Senior Design Project that follows the life of an intergalactic chef, Margo. Follow her on her journey as she learns out-of-this-world recipes, explores new dimensions, and becomes the greatest chef in the universe.

  • Training Warehouse for 3D Game Environment

    3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game. 

  • Automaton

    Automaton was created for the 3D Capstone course during a single semester using agile development methodologies to simulate the game development process of a small studio. It is a Survival Horror game that follows the storyline of a girl that is looking for her missing brother in a mansion where an evil scientist resides with his rather unsuccessful experiments. 

  • In My Shoes

    In My Shoes is an interactive narrative, where the player finds themselves unraveling various cultural backgrounds as a result of choice made and ultimately broadening their horizons. It signifies the importance of diversity and the necessity of treating everyone as equals.

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Wide angle shot of the iconic University of Texas Tower with live projection mapping designed by students and faculty in the School of Design and Creative Technologies

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M.F.A. in Design alumna Chloe Gillmar wearing her Texas Design shirt and throwing up a "hook 'em" with her fellow H-E-B Digital interns from other Texas universities

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The Class of 2023 Master of Fine Arts in Design cohort at UT Austin

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