Our Work
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VJ Battle 2017: Audiopixelcollider
Audiopixelcollider was the College of Fine Arts' first VJ Battle, a live performance by visual artists and lighting designers showcasing their VJing skills to original, student-produced music.
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Ears, Eyes + Feet features projection design from AET students
In spring 2018, students in Sven Ortel & Matthew Smith’s class AET 329: Media Creation for Live Performance designed projection lighting for performances in Ears, Eyes + Feet.
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Lens of Empathy
Lens of Empathy gives the player a glimpse of what it’s like to have a different identity that shapes the types of privileges you have. The experience provides current statistics on these disadvantages and the player will become cognizant of the privileges they hold and show empathy for those that don’t have those privileges.
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Training Warehouse for 3D Game Environment
3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game.
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Live Event Engineering Class Presentations
In Matt Smith's Fall 2019 Live Event Engineering class, students programmed light and projection shows to a song of their choice. Watch some of the presentations in this compilation video.
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Ambrosia Princess Desk
Independent project created with the fundamentals taught Professor Isaac Oster's 3D Materials and Lighting class. All models and textures are optimized and game-ready. Brought to life in Unreal 5 with Blueprints and Niagara particle systems.
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UT Tower 3D Projection Mapping
A 3D projection-mapped, interactive model of The Tower at the University of Texas at Austin gets illuminated with '80s synthwave graphics and an interactive dance element made possible by an Xbox Kinect.
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Ghost Hunter Hunter
As the ghost, you can phase through walls, ceilings, and the floor to navigate your house while possessing objects to scare away ghost hunters. Successfully freaking out the ghost hunters will result in a successful night, while getting documented too much will result in your capture.
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The Making of Evolution in 2022
Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.
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Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
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Cat and Rat Zodiac Narrative Enclosure
This enclosure retells the origin behind the Chinese Zodiac: a rat betrays a cat in order to deter the cat from finishing the race, with a focus on the specific moment where they choose to cross the river. Everyone can learn more about the Chinese Zodiac from this enclosure story!
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Cosmic Cooking
Cosmic Cooking is a 2D sci-fi simulation game produced for AET Senior Design Project that follows the life of an intergalactic chef, Margo. Follow her on her journey as she learns out-of-this-world recipes, explores new dimensions, and becomes the greatest chef in the universe.
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