Our Work
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In My Shoes
In My Shoes is an interactive narrative, where the player finds themselves unraveling various cultural backgrounds as a result of choice made and ultimately broadening their horizons. It signifies the importance of diversity and the necessity of treating everyone as equals.
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The Making of Evolution in 2022
Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.
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BTS “Dynamite” Fan-Animated Music Video
After taking Principles of Animation, Hari learned how to rotoscope and reanimated her favorite music video for "Dynamite" by K-pop band BTS with her own vision and style.
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2019 B.F.A. and M.F.A. Design Exhibitions
View highlights from the Spring 2019 B.F.A. exhibition, Future Tense, and M.F.A. Design exhibition, Work for Progress.
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Mountain Spirit
A mountain spirit takes a peaceful morning walk in the great outdoors. This student-created animation takes inspiration from the painterly style of Studio Ghibli and the traditional rice hats and hanfu clothing of China.
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Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
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Training Warehouse for 3D Game Environment
3D environment in Unreal Engine 5 of an old garage converted for tactical training gets additional props including a utility truck and structural details to ready it for use in an FPS game.
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Ambrosia Princess Desk
Independent project created with the fundamentals taught Professor Isaac Oster's 3D Materials and Lighting class. All models and textures are optimized and game-ready. Brought to life in Unreal 5 with Blueprints and Niagara particle systems.
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