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wide angle shot of Ride the Synthwave event sponsored by Nelda Studios featuring projection mapping on Winship building at UT Austin
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SDCT's Top 10: Year in Review

Look back on the show-stopping events, national recognition, and milestones we're celebrating from the 2022-2023 academic year.

Illustration for The Human-Centered Design Process is Androgynous by Misa Yamamoto.

The Human-Centered Design Process is Androgynous

August 30, 2018

Looking through the lens of American psychologist Sandra Bem’s definition of androgyny, human-centered design asks participants to take an androgynous approach and to adopt the best of both masculine and feminine traits to improve problem-solving outcomes.

Illustration for A Conversation on Designing for Commerce by Misa Yamamoto.

A Conversation on Designing for Commerce

August 30, 2018

Two graphic designers turned software designers worked together for years at Etsy, where they helped build and scale the online marketplace that connects millions of buyers and sellers from nearly every country in the world today. In this dialogue, these two designers discuss their own career journeys and what they’ve learned about creating compelling shopping experiences online.

Illustration for The New Design Thinking Imperative by Misa Yamamoto.

The New Design Thinking Imperative

August 30, 2018

Design thinking has spread to many disciplines, businesses and cultures; however, the way design thinking is executed requires change. The “fail fast” mentality can sometimes cause more harm than good, but merging design thinking with principles from the scientific method may offer a more successful way forward.

Illustration for How Can You Be a Teacher When You Don't Know the Answers? by Misa Yamamoto.

How Can You Be a Teacher When You Don’t Know the Answers?

August 30, 2018

Teaching design thinking for social innovation requires both the students and the teachers to step outside their comfort zones and outside of traditional teaching frameworks. While teaching a class as part of Southern Methodist University’s Design and Innovation Studio, Kate Canales and Gray Garmon share some of their strategies for navigating the fog of ambiguity. 

An abstract starting level provided for students to engage in Explorational Design.

Teaching Play

August 30, 2018

How should educators teach game design principles? The short answer is to teach the principles of play—specifically, play as a mechanism for exploring interactive systems and a means for designing game levels. 

Illustration by Jason Wilkins.

What is an Entrepreneurial Mindset? Top 3 Reasons Creatives Should Care

August 29, 2018

Today, entrepreneurship is about more than launching a new company. It’s a way of thinking and acting that can change your world and the world of others.

Illustration of design toolkit for government by Misa Yamamoto.

Introduction to the Design Reader

June 22, 2018

Welcome to the first edition of the Design Reader, presented by the School of Design and Creative Technologies at The University of Texas at Austin.

Design toolkit illustration by Misa Yamamoto.

Behold and Beware, Design Toolkits

June 22, 2018

The tools of design thinking are intellectual and conceptual, and while design thinking toolkits can be incredibly useful, they don’t guarantee “mastery” of design or design thinking. It’s a nuanced process that takes time and instruction to build design cognition, a sharp eye, and skilled hands.

Illustration of AI nurse app by Misa Yamamoto.

Design Thinking in Health Care: How a Virtual Nurse Helps Keep People Out of the Hospital

June 22, 2018

Sensely’s app uses an avatar-based nurse to have a daily check-in “conversation” with patients to help them manage their health as they deal with chronic congestive heart failure. Human-centered design is key to building a smart artificial intelligence platform that improves health outcomes for patients on a daily basis.

Illustration about UX design by Alex Kim.

Product Design and UXD: Setting Up a Successful Collaboration

June 22, 2018

Fidelity Labs has created a process called ADEPT to create and evaluate the future of new product offerings. In this process, user experience (UX) designers are brought in at the pilot phase of a project, bringing their expertise to the table at a key juncture to ensure its success.