Stories

wide angle shot of Ride the Synthwave event sponsored by Nelda Studios featuring projection mapping on Winship building at UT Austin
Featured Story
SDCT's Top 10: Year in Review

Look back on the show-stopping events, national recognition, and milestones we're celebrating from the 2022-2023 academic year.

2D illustration of people meeting via Zoom on a desktop computer. a plant sits to the left and a mug of steaming coffee to the right

Designing at a Distance: Medical Students Lead Interprofessional Teams to Prototype in a Pandemic

November 13, 2020

While COVID-19 disrupted the practice of medicine across the globe, pre-clinical medical students, not yet trained to volunteer on the front lines, searched for ways to channel their unique expertise to serve communities outside of the hospital. This article details how four Dell Medical students led interprofessional teams of undergraduate students in prototyping biomedical devices, including a strength assessment tool for use in telehealth appointments and a low-cost pneumatic ventilator for emergency situations. It also discusses the challenges and solutions the students found while navigating the design process virtually.

Dr. Thomas Ungar and crew on the set of Think You Can Shrink?

Psychiatry and Stigma: How one Canadian psychiatrist uses design thinking to reimagine mental health care and combat taboo

November 12, 2020

Dr. Thomas Ungar is an associate professor of psychiatry at the University of Toronto and the psychiatrist-in-chief at St. Michael’s Hospital, part of Unity Health Toronto. In this interview, Journal editor Nada Dorman talks with Dr. Ungar about prostates, the pandemic and how design can change the future of mental health.

graphic of a circle formed by colorful stick figures, each grabbing onto the next one's feet, their bodies are colorful amorphous rings.

With, Not For: What Designers can Learn from Social Workers when Engaging with Complex Social Systems

November 11, 2020

Crisis situations spotlight system failures and require us to rapidly innovate and adapt in response. When it comes to health, COVID-19 has emphasized broader issues in the health system and has shown how focusing on health care alone is not enough. Holistic and whole-person considerations—spanning brain health, food access, and economic security, etc.—are essential to community health. Based on work done at the Design Institute for Health during COVID-19, a team of health designers shares lessons they learned from adapting community services to the crisis and how designers might learn from the discipline of social work to champion solutions that broaden equity and access.

Open laptop displaying product sketches alongside the word Product. Designers are working together in the background behind the laptop

Democratizing Product Creation to Boost Borderless Innovation

November 10, 2020

The core of the Gembah mission is to demystify and democratize the product creation process. They believe product innovation shouldn't exist only in stuffy boardrooms or behind the closed doors of heavily capitalized companies. Their process allows bootstrapping entrepreneurs and small businesses alike to innovate alongside Gembah's team of deeply experienced product designers, researchers, and manufacturing experts to bring their product vision to life. The beautiful thing about e-commerce and product development is its borderless nature. Gembah's workflows leverage resources internationally, including boots-on-the-ground experts worldwide, to help people turn concepts into a workable, market-ready product.

researchers from the Design Institute for Health hand out COVID-19 safety kits to community members from affordable housing in East Austin

Power to the People: Human-Centered Design Within Social Service Coordination

November 10, 2020

Earlier this year, a team from the Design Institute for Health began working on improving social service coordination in affordable housing communities in East Austin. They soon found themselves needing to pivot from in-person to more frequent virtual services as stay-at-home orders rolled out locally in March 2020. The COVID-19 pandemic surfaced needs from community members who had not engaged in the previous months of the team’s services rollout. This article focuses on the role of trust and relationships within the community and low-tech solutions as a means of increasing access to and engagement with newly designed service offerings.

wide shot photo of UT Fine Arts building at dusk

Neutral Violence: Reframing Institutional Spaces and Structures for Post-Pandemic Equity

November 9, 2020

How might we design spaces to be inclusive for all? Society is scrambling to accommodate the needs of post-pandemic functions while at the same time satisfying health requirements. This challenge coincides with a movement towards greater humanity and equality among all people — a push to truly confront racism at the root. Drawing from his research designing and managing creative spaces, Smith ponders the ways we can lead societal growth through redefining the spaces we form and occupy.

Young people purifying water while walking using Hippo Rollers

Moving from Products to Systems

November 9, 2020

Good design happens when there are more constraints as it forces the designer to focus on what is essential. Social good has been a recurring theme in modern industrial design and serves as a constraint that forces better designs. Industrial design came about in the 20s and 30s and replaced the bespoke, handmade products of the previous generation with mass-produced, accessible products. Thinking about the end-to-end lifecycle of a product, this article examines an industrial designer's ability to make design decisions that account for global sourcing, the environment, and current social trends.

two teachers wearing hijabs sit on the ground during a workshop with Katie Krummeck and Gray Garmon

One Design Process. 10 Countries. 1,000 Schools. Endless Opportunity

November 8, 2020

In this article, designers Gray Garmon and Katie Krummeck explore how to build capacity in people new to the design process in order to empower those closest to the challenges facing communities to make change. In the fall of 2019, the Aga Khan Foundation asked Garmon and Krummeck to create a design-based innovation process for schools participating in the global Schools2030 initiative. The resulting process, led by teachers, is open-ended and adaptable for the cultural contexts and resource constraints of each unique school. In response to the global shutdown, Krummeck and Garmon pivoted to create an online design sprint organized around addressing the challenges to learning that arose during the coronavirus pandemic.

illustration of cars speeding down a highway with mountains in the background

Road Rules for the New World

November 7, 2020

For the past four years, designer Jared Culp has been carless by choice. But COVID and several months of mandatory isolation shined a new light on the dirty car dependence he had been avoiding. A car is a source of freedom. It brings people together in a time when we can only see our neighbors through mask and shields. What was once a source of luxury is now mandatory in most states and cities. In this article, Jared explores how we got here and the possibility of how we get around in the future in the wake of the current pandemic.

illustration entitled "Industry Partnership Journey Map" outlining each step of the partnership throughout the semester

Community College + Industry Collaborations: Designing Meaningful Partnerships To Identify Diverse Talent

November 7, 2020

Santa Monica College’s Interaction Design (IxD) program was created to fill an equity gap in the emerging field of interaction design. Students apply to the IxD program because it makes financial sense — and because it might be their only option. The program attracts diverse students who, given their circumstances, might not otherwise be able to pursue tech-focused careers. Yet while the school is surrounded by tech’s biggest companies in Silicon Beach, many of these companies have failed to embrace the program and its students. Why? This paper focuses on the semester-long Design Challenges the program has done with tech neighbors in Santa Monica’s Silicon Beach (including Hulu, Bird, and Red Bull), highlights what works and what doesn’t, and offers a call to action to big tech to do even more in diversifying their workforce.