In a galaxy far, far away, you can suit up as a stormtrooper and enter The VOID, Disney’s newest location-based virtual reality experience. You and three other players, armed with blasters and guided by droid K-2S0, are immersed in a 360-degree virtual map of the lava planet Mustafar. One of the latest to accept the mission is AET professor Michael Baker, founder of Game Dev Lunch Club, an open forum that meets on Wednesdays from 10 a.m. to 12 p.m. to discuss all things gaming.
Started by Baker last year, Game Dev Lunch Club has grown from an informal meeting over Baker’s lunch break to a two-hour discussion, assisted by David Cohen, about the latest in game development. Each meeting is different — members can come for help with their own projects, hear guest speakers, or learn more about a topic of their choosing — but the agenda, Baker says, is always driven by the students. This week’s meeting focused on coding, examining Unity’s impressive new Entity Component System and its implications for game environmental artists in the future. Baker also gave a crash course on coding at the request of one a member.
Game Dev Lunch Club is open to anyone interested in gaming and meets every Wednesday at 10 a.m. in DFA 4.112. Just bring your lunch and a willingness to learn!