Digital Visualization

Digital Visualization courses provide a pathway for students pursuing careers as visual content providers and artists for a wide range of activities including: motion graphics and digital video editing, 3D modeling, character animation, concept art and many other areas of commercial and conceptual art pursuits. Through foundational courses in imaging and visualization, digital drawing and 3D modeling, students are introduced to industry standard software like Adobe Creative Cloud, Autodesk Maya and Unity. Students are encouraged to collaborate with all the other AET emphases and with other creative disciplines across the College of Fine Arts and beyond.

The "blended” classroom model (a combination of tutorials and creative projects) helps students learn conceptual problem solving with industry standard software and techniques. The program produces well-rounded students versed in multiple graphic arts software and methodologies.


Examples of Digital Visualization Courses

Examples of photo editing software for Foundations of Imaging

AET 306: Foundations of Imaging and Visualization

Faculty: Greg Hervey

By utilizing contemporary computer graphic software, digital capture and imaging devices, and a digital vocabulary of the artistic use of technology within our culture, this course’s objective is to enable the student to make educated technological and conceptual decisions on how to explore and utilize the computer and digital technology within their own creative and technical career all focused by conceptual aesthetic development.

Sketches for Concepts of Visual Style

AET 324E: Concepts of Visual Style

Faculty: TBD

The ultimate goal of this course is to prepare the student with the fundamentals of conceptual artistic style and applying it to their art techniques. New skills and concepts will empower the student so that they may be able to network with programmers, producers, and other artists. Students will be graded on their individual personal development. Individual and group instruction will address needs for proper presentation to the class and prospective collaborations.

Example of code for Web Design

AET 324K: Web Design And Interaction

Faculty: Greg Hervey

Introduction to HTML5 foundational skills with project-based examples. CSS layout and responsive design are explored, as well as triggering, timing, and animating the user interface with CSS and JavaScript.

Sketch for Intro to 2D

AET 325C: Intro to 2D Animation

Faculty: Neal Daugherty

Utilizing the student’s existing digital and traditional skillsets, the course will examine the technical and conceptual aspects of 2D digital art, animation with 2Dpen and pencil drawings, video/film documentation and presentation. Topics include use of Photoshop, Painter, Audition, and After Effects for animation, sound editing, and scripting of storyboards.

Stages of animation for Digital Product Art 3D

AET 326C: Digital Production Art 3-D

Faculty: Dax Norman

Basic principles of three-dimensional digital modeling and animation production, including modeling and texturing, basic character animation, project conception through digital production methodology, and technical language used in industry.

Examples of Advanced 3D Modeling

AET 327: Advanced 3-D Modelling

Faculty: Dax Norman

Continued exploration of methods and procedures used in the professional production of 3-D modeling, animation, and visual effects, including advanced modeling techniques, advanced surfacing techniques, specularity, sequenced mapping, and 3-D digital printing.

 


What can you do with your AET degree with an emphasis in Digital Visualization?

  • 2D Production Artist
  • 3D Production Artist
  • Concept Artist
  • Animator
  • Motion Graphics Artist
  • Videographer

Selected Digital Visualization Software

  • Applications: Adobe Creative Cloud, Autodesk Maya, Mudbox, zBrush, Blender, Cinema4D
  • Content Authoring: Video, Animation, Concept Art, Gaming Assets, UX/UI, Content Streaming.
  • Coding: Javascript, C#, HTML5/CSS3

Selected Digital Visualization Hardware

A Mac or PC laptop/workstation is recommended.

Apple Macbook Pro ($2,400)

  • 2.6GHz quad-core Intel Core i7 processor
  • Turbo Boost up to 3.5GHz
  • 16GB 2133MHz memory
  • 256GB PCIe-based SSD1
  • Radeon Pro 450 with 2GB memory
  • Four Thunderbolt 3 ports
  • Touch Bar and Touch ID (optional)

MSI GT62VR Dominator Pro ($1,900) (or equivalent)

  • Core i7 7700HQ / 2.8 GHz
  • 16 GB RAM
  • Windows 10 Pro
  • 256 GB SSD + 1 TB HDD
  • 15.6″ 1920 x 1080 (Full HD)
  • GF GTX 1070 (or better)
  • 802.11ac
  • USB-C

For those intending to pursue mostly graphics and animation, you may wish to consider a professional level drawing tablet/computer combination. We recommend the following (other configurations are available):

  • Wacom Intuous and Cintiq models
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