New for 2020
The University of Texas at Austin is launching a new, rich gaming curriculum for the 2020 academic year, called “The University of Texas Game Development and Design Program.” The program is a partnership between the Department of Arts and Entertainment Technologies (AET) and the Department of Computer Science (CS) and is intended for undergraduates with career interests in the gaming industry.
Newly offered classes focused specifically on game design will be offered by the Department of Arts and Entertainment Technologies, while coursework in coding for games and visualization will be offered by the Department of Computer Science. Under this joint endeavor, complementary minor degree programs to will be exclusively offered by both departments to provide a broad and comprehensive curriculum that blends instruction in computer science and design.
The Game Design Program
The Game Development and Design program offered through the Arts and Entertainment Technologies degree extends the core mission of the University and prepares students for entry-level opportunities in the game industry and related fields by combining design-driven, hands-on experience with industry standard methods and practices. Students create presentation-ready work at all levels of study in design, art, technoloy, and production.
The game industry has been steadily expanding for many years. In addition to encompassing console, PC and mobile platforms, realtime interactive technology (game engines) are increasingly used for enterprise design and visualization for architecture, automotive and filmmaking. Students will learn how to create and work with game content, design levels and game systems, as well as planning and production - all based on industry standard practices.

AET 339 Level Design
Faculty: MJ Johns
Creating a functional and aesthetically pleasing level using an industry standard game engine (Unity). Students create an individual level, and also a team level working in a small group. Topics covered include sketching/planning, white boxing, integrating art and sound assets, scripting simple interactions, adding particles and animation for juice.

AET 339 Game Art Pipeline
Faculty: Michael Baker
An introduction to creating and working with game ready assets in 2D and 3D. Students will learn how to manage poly counts, create LODs, retopologize models, modify existing assets, export content from 2D and 3D authoring tools, create efficient UVs, work with realtime shaders, manage textures, work with audio, and test assets in a game engine.

AET 336 Game History
Faculty: David Cohen
From humble beginnings in computer labs to a defining influence in popular culture, video games have led to altered laws, controversies in gender politics and minority representation, and new forms of artistic expression. In this course, students will study, analyze, and articulate ways in which video games have influenced the course of society, politics, and the arts.

AET 339 Building Game Worlds
Faculty: Michael Baker
In this course, students will use modular sets, props, environment tools, lighting, and VFX to create 3D game worlds based on theme and story. Emphasis is placed on production considerations, capturing sense of place through art direction, and communicating design decisions.

AET 346 Scripting and Modding
Faculty: MJ Johns
Beginner scripting course using C# in Unity to create functional game mechanics. Topics covered include: health and damage, key and lock, NavMesh for NPCs and Enemies, inventory systems, combat, crafting, picking up and placing objects. This course will eventually be called Scripting I and will be followed by Scripting II.

AET 339 Game Production
Faculty: David Cohen
An in-depth look at the "how" of making a video game. Students will identify the tools and techniques needed to break down a game into measurable components that can then be scheduled, staffed, budgeted and scopped. Students will determine which development methodologies (Agile/Scrum, Waterfall, Kanban, Spiral) are the best approach for the project type.
What can you do with your AET degree with an emphasis in Game Design?
- Gain the skills, knowledge, and experience necessary to be competitive in the video game job market and other fast growing fields that focusing on interactive media.
- Apply concepts and ideas into fully realized, professional quality, interactive digital games and experiences.
- Build virtual environments and worlds structured for intuitive and navigational user engagement.
- Organize, schedule, budget and manage day-to-day development of a digital game production.
Selected Game Design Software
- Game Engines: Unity and Unreal
- Content Authoring: Adobe CC, Autodesk Entertainment Suite (Maya, Mudbox), Fusion 360, Zbrush, Substance Suite
- Coding: Visual Studio, VS Code
Selected Game Design Hardware
- A “gaming” PC laptop or workstation recommended. Minimum graphics: Nvidia GTX 1050Ti.
- Mac laptop also ok, but not ideal for game development.
- VR hardware: Vive, Daydream