The Projection, Lighting and Interactivity (PLAI) area within the Arts and Entertainment Technologies major converges lighting, projection, digital media, gaming technology and interactive systems to enable new performances and allow students to develop and design digital live experiences. PLAI equips students to utilize digital imagery, lighting, projection and creative coding to create engaging, immersive, and interactive live environments.
Common applications are found across a broad spectrum that includes themed entertainment, promotional events, e-sports, EDM, music concerts and architecture of public spaces. Students will learn methods for entertaining and communicating with audiences through established and emerging techniques such as 3-D projection mapping, motion tracking, generative imagery and interactive entertainment control systems. Students will also work collaboratively to produce dynamic visual displays for live events such as music concerts and sports events to provide them with experiential learning that prepares them for a successful career after graduation.
Examples of PLAI Courses
Taught by Matthew Smith and Sven Ortel, this course offers an introduction to the production and integration of media into live performance environments. The focus is three-fold: creating original media, integrating original content into different performance genres including complementing scenery, lighting, and performers, and lastly how collaboration influences the previous steps.
Taught by Matthew Smith, this course offers students the opportunity for hands-on learning of Projection Design and Engineering for live performance. Students learn the skills needed to implement various projection systems throughout multiple performance spaces. For example, in fall 2018, students designed projection for an event introducing the UT Men’s Basketball team.
Taught by Sven Ortel, this class serves as an introduction to projection design in live performance. Exploration of important past and present practitioners through discussion, reading and research. Discusses the design workflow, methodology and consideration necessary to realize a projection design including possible projection system configurations, bespoke imagery, playback systems such as Qlab, Isadora and Watchout, as well as projector, lens and screen material options. Students realize their own design in our lab space.
Taught by Matthew Smith, this lecture / lab course is designed to teach students advanced lighting programming techniques utilized for concert and event design. Students worked with professionals at High End Systems lighting company and created lighting design in their professional studio, as well as in the PLAI program's generous lab space.
Taught by Matthew Smith, this course offers students the opportunity for hands-on learning of engineering and system designs for live events. Students learn the skills needed to implement various integrated projection and lighting systems throughout multiple performance scenarios. For example, in fall 2018, students designed projection for an event introducing the UT Men’s Basketball team.
Taught by Michael McKellar, this class investigates how to create narratives in the virtual space where the users can chose their own journey. The class utilizes the Unity game engine, Touchdesigner, 360 cameras and HMDs (for example Oculus Rift).
What can you do with your AET degree with an emphasis in Projection, Lighting and Interactivity?
- Lighting programmer
- Media programmer
- Interactivity designer
- Lighting designer
- Media designer
- Interactive systems developer
- 3-D mapping specialist
Selected PLAI Software
- Light Converse
- Adobe CC
Selected PLAI Hardware
- Disguise Media Server
- Highend System whole hog lighting consoles
- Highend Systems LED moving lights
- Epson DLP projectors
- HP Gaming laptops
- 27” Apple iMacs